Special thanks to Jonathan Sukenik for his contributions to today's article.
Grixis Delver has been hailed as the boogeyman of Legacy and been a primary driver of the recent calls to ban Deathrite Shaman. Whether or not you agree that it's the best deck in the format, it's clear that Grixis Delver is here to stay. Boasting a nearly 17% metagame share by some metrics, knowing how to navigate the matchup Read More »
Elves Final Hand Answer
Hand 10: (on the draw)
» Keep or Mulligan?
I read a few responses saying they thought this hand was a mulligan due to multiple copies of Chrome Mox, no blue source, and no real business spell. Well, I disagree. The blue source can be issues by drawing any land either fron your draw step, off of your first Gitaxian Probe, or by casting Read More »
Starting with Grand Prix Seattle, we decided to cut green again and go back to a Grixis build, this gave us v4.2. I am a big fan of this decklist, the addition of the fourth Chrome Mox in the sideboard has been amazing every time I brought it in for the decks we want it against, such as Grixis Delver, or any prison deck variant. We also have another new Read More »
Hello everyone and welcome back to Reading the Ropes!
In this article, we are going to cover the basics of how to mulligan with The Epic Storm. Knowing how to mulligan is an incredibly intricate concept that can't easily be covered in one article, but my goal is to provide you the tools to evaluate hands in various general contexts, from which you can extrapolate a lot of meaningful knowledge. For Read More »
Elves is an aggro/combo engine deck that uses synergy and many small incremental advantages to build up an enormous amount of cards and mana, like storm, in order to play giant monsters and win the game in a single turn. However, while elves is most commonly known for its ability to combo off and win early in the game, it is also an extremely resilient deck that can put up Read More »
4 Baral, Chief of Compliance
2 Goblin Electromancer
4 Pyretic Ritual
4 Desperate Ritual
4 Serum Visions
4 Sleight of Hand
4 Gifts Ungiven
2 Past in Flames
1 Empty the Warrens
1 Noxious Revival
4 Scalding Tarn
1 Polluted Delta
1 Misty Rainforest
1 Flooded Strand
4 Spirebluff Canal
2 Steam Vents
Read More »
Eldrazi Final Hand Answer
Hand 10: (on the play)
» Keep or Mulligan?
The crowd seemed to be split 50/50 on this decision, which is good, it means people are thinking about these!
That said, to me, it's a Mulligan. If you were to keep this hand, the correct line of play would be to cast Chrome Mox (imprint: Infernal Tutor), Duress, play Bloodstained Mire and pass. This leaves Read More »
Since our last Infernal Tutoring session, we've had a couple minor tweaks to our deck list. We cut the copy of Telemin Performance in our sideboard for a fourth copy of Empty the Warrens. This decision was brought upon by the fact that Grixis Delver is the best deck in the format, and Empty the Warrens is incredible in that matchup. The other reasoning is that we only use Telemin Read More »
We're back with the mailbox, here are some more Q&A's:
How do you know when to go for Empty the Warrens or Ad Nauseam?
There are no defined rules. Everything is based on game states:
Whats our life total?
What does our hand consist of?
Whats the match-up?
What is the opponent's board?
Do we know anything about their hand?
The answer is based on context.
Is it still correct Read More »
Special thanks to Jarvis Yu for his contributions to today's article.
Lands is a legacy mainstay that has grown in popularity over the last few years. Until recently, Lands was always seen as a free win for The Epic Storm, but as Lands players have gained access to more powerful lands such as Thespian's Stage, the match-up has definitely seen a paradigm shift. The natural improvement of their other match-ups has Read More »