Strategy


TES Matchup Battles: Eldrazi

Eldrazi is a fairly new deck thanks to the recent Eldrazi additions from Oath of the Gatewatch. The "Stompy" archetype itself has been around for a very long time and its plan is to use fast mana to accelerate out lock pieces, and then follow them up with a fast clock to pressure the opponent. The idea behind this is that by accelerating out lock pieces before the opponent can Read More »

Matchup Mulligan: Eldrazi

4c Pile Final Hand Answer Hand 10: (on the play) » Keep or Mulligan? Keep Correctly, most people determined this is a keep. However, I think it is't an immediate decision. What this hand needs is a "tutor effect", specifically Infernal Tutor since we're short on initial mana sources. Thankfully there's three looks with the scry from mulliganing and two copies of Gitaxian Probe, which would allow a second initial mana Read More »

Reading the Ropes - Winning the Game

Hello everyone and welcome back to Reading the Ropes! In the last article, we covered the pros and cons of various win conditions in the deck. Hopefully, you took away from that article that a lot of our wins will come from Empty the Warrens or Ad Nauseam. The next step is to figure out how we actually win the game with those cards, especially if we do not have them Read More »

TES Matchup Battles: Turbo Depths

Turbo Depths is a combo deck that tries to generate a Marit Lage token (20/20 Flying Indestructible) by either removing all of the counters with Vampire Hexmage or by creating a copy of Dark Depths with 0 counters using Thespian's Stage. They try to do this very quickly (hence the name "Turbo Depths"), but also trying to balance that with protection and disruption. Like most combo decks their deck is Read More »

TES Infernal Tutoring #14

Since the last segment, our deck list has switched to the current standard of running the green splash for Abrupt Decay and Xantid Swarm (v3.9). This deck list is much stronger in the current metagame as Miracles has grown to be one of the most popular decks, with Abrupt Decay being the only viable answer to Counterbalance. This deck list has proven to be a big success for many pilots of Read More »

Through the Looking Glass: Miracles with Anuraag Das and Sam Roukas

Special thanks to Anuraag Das and Sam Roukas for their contributions to this article.  Miracles, with and without Sensei's Divining Top, has been a natural predator of The Epic Storm for many years. Force of Will, Counterbalance, and Terminus combine to form a suite of cards that can be pretty difficult to beat at any stage of the game. One of the major edges that The Epic Storm players can gain Read More »

Matchup Mulligan: 4c Pile

Miracles Final Hand Answer Hand 10: (on the draw) » Keep or Mulligan? Mulligan In the responses to the last article, players were unsure if this was a keep or a mulligan. I saw a lot of answers on both sides. In my opinion, it's ultimately a mulligan. In the last article we talked about how Miracles' weakness is their early game and how strong of a late game they Read More »

Reading the Ropes - The Win Conditions

Hello everyone and welcome back to Reading the Ropes! In the last article, we covered the basics of the various win conditions in the deck, and in this article we are going to do a deeper dive into that topic. There are a lot of small intricacies to The Epic Storm that can increase your chances of winning any given game, but none of those things matter if you aren't actually Read More »

Matchup Mulligan: Miracles

Lands Final Hand Answer Hand 10: (on the draw) » Keep or Mulligan? Keep This is a keep, but a hesitant "loose" keep. I was actually somewhat shocked that no one else found the same way, I think the issue is/was not taking enough time to properly analyze the hand. The most common response to this hand was, "if you keep hand seven, then you keep this hand too", Read More »
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