TES Matchup Battles: Doomsday II

Matchup Battles

Doomsday is a rather simple deck in concept. Cast a [[Doomsday]] to make your library five cards and then win with a [[Thassa's Oracle]]. The actual execution can vary by scenario. For example, how much mana do you have? How many cards can you draw? Can you afford to pass the turn? Questions like these Read More »

The ABC’s of TES: Removal

The ABCs of TES

Interacting with The EPIC Storm does not always happen directly on the stack. Often opponents will bring lock pieces and other hateful permanents to the table in an attempt to slow TES down or prevent it from winning at all. These cards present the Storm player with two main options: remove the lock piece or Read More »

Matchup Mulligan: Doomsday II

Matchup Mulligan

Final Initiative Hand Answer Hand No. 10: (on the play) [[Burning Wish|]] [[Rite of Flame|]] [[Crash|]] [[Chain of Vapor|]] [[Lion's Eye Diamond|]] [[Mox Opal|]] [[Brainstorm|]] » Keep or Mulligan? Mulligan While tempting due to the [[Crash]] and [[Chain of Vapor]], we just need to send this hand back. We can't cast any spells! Sure, we Read More »

Through the Looking Glass: Doomsday with Max Carini

Through the Looking Glass

Special Guest A few words on Max Carini: (Twitter: @wonderpreaux | MTGO: wonderPreaux) Max Carini is an IT auditor hailing from the Bay Area and a self-described “rectangles-with-text” hobbyist. After watching [[Ad Nauseam]] resolve during coverage of an SCG Open in 2014, Max decided to wade into Legacy Storm combo under the MTGO nome-de-planeswalker “wonderPreaux.” Read More »

Eternal Weekend Recap — 2022

Eternal Weekend. This is often the pinnacle of participation for eternal format Magic players. The events certainly have a allure to them, drawing in players from across the globe to compete more vehemently than even competitors in the Magic Pro League. I have participated in a handful of these events in the past few years, Read More »

TES Matchup Battles: Initiative

Matchup Battles

Initiative is a new Legacy deck built around the Dungeons and Initiative mechanic. A mono-white Stompy deck was born when two new white creatures - [[White Plume Adventurer]], [[Seasoned Dungeoneer]] - both of which have the Initiative mechanic were printed. These creatures with the combination of other disruptive creatures to maintain Initiative is what makes Read More »

The ABC’s of TES: Interaction

The ABCs of TES

Combo decks in Legacy often get called non-interactive. With Storm, this could not be further from the truth. Usually, between four and eight slots are devoted to interacting in some way with the opponent. The EPIC Storm has played a variety of interaction pieces over the years and understanding how they work against multiple types Read More »

Coming from Competitive 60-Card Magic to cEDH – Quick Guide on Why & How

https://twitter.com/unhingedbasic/status/1599163162137624576 Competitive EDH (cEDH, pronounced Seee-Dee-H) is the competitive-player-driven project to use the rules and card pool just as they are in regular Commander (EDH) in games of four players who are all trying approximately their hardest to win the game. Today, I'm going to make the case for more competitive 60-card players (a term Read More »

Matchup Mulligan: Initiative

Matchup Mulligan

Final The EPIC Gamble Hand Answer Hand No. 10: (on the draw) [[Wishclaw Talisman|]] [[Lion's Eye Diamond|]] [[Lion's Eye Diamond|]] [[Ad Nauseam|]] [[Underground Sea|]] [[Burning Wish|]] [[Chain of Vapor|]] » Keep or Mulligan? Mulligan Even if you're fortune enough to receive a turn in the Storm mirror against a faster variant, you would then need Read More »