Strategy


Matchup Mulligan: Grixis Phoenix

Turbo Depths Hand Answer Hand 10: (on the draw) » Keep or Mulligan? Mulligan Yes, we're on the draw and have roughly 17 live draws (9 that flat out win the game), which is about 33% to win the game for every draw step. The big issue here is that we're on the draw and that discard spells shut off our hand. Post-board Turbo Depths decks have four copies of Thoughtseize, Duress, and possibly Inquisition Read More »

TES Matchup Battles: Miracles

Miracles is one of legacy's premier control decks of the format and has been around ever since the "Miracle" keyword was printed in Avacyn Restored. It is a UW deck that often splashes black or red for utility cards. Over the past year and a half since, Sensei's Divining Top got banned, Miracles has evolved to be centered around card advantage. With tools ranging from Snapcaster Mage to Terminus to Read More »

Matchup Mulligan: Turbo Depths

4c Loam Final Hand Answer Hand 10: (on the draw) » Keep or Mulligan? Keep I'm a little shocked by the number of people that thought this hand was a mulligan. Burning Wish represents both an answer to Chalice of the Void (assuming you draw another Mountain or fetchland) as well as an answer to Thalia, Guardian of Thraben. On top of that you're only a Dark Ritual away from being able to cast Ad Read More »

TES Matchup Battles: Landstill

UX Landstill has been one of the older decks of the Legacy format. Being around for nearly two decades, older than many players, but has been getting less popular over the past several years. Landstill is a blue-based control deck that gets its name from the combination of Standstill and manlands. This "combo" in play often means neither player is casting any spells, because they don't want their opponent to Read More »

Matchup Mulligan: 4c Loam

Dredge Final Hand Answer Hand 10: (on the play) » Keep or Mulligan? Keep This isn't a fast hand, which is an issue. That said, you're on the play with a discard spell on the first turn which should buy you a little bit of time. What's interesting with this hand to me is that it encourages out-of-the-norm cantripping. On the second turn, I would not cast Brainstorm which Read More »

TES Matchup Battles: Grixis Control

Grixis Control was the most played Legacy deck at Pro Tour 25th Anniversary a couple months ago. One of the reasons it's so popular is due to it having a slightly higher than 50% matchup against most decks in the field. It plays out like a classic Jund-style deck. These type of decks tend to be played a lot because people love gaining their value and trying to out attrition Read More »

Matchup Mulligan: Dredge

Grixis Control Final Hand Answer Hand 10: (on the draw) » Keep or Mulligan? Keep I would likely keep this hand, but I wouldn't just jam on the first turn if I drew a land. I would cast Duress. Your opponent likely has Flusterstorm, Thoughtseize, Inquisition of Kozilek, and Force of Will, putting them very close if not over the 50% chance of action benchmark — at this Read More »

Matchup Mulligan: Grixis Control

Death's Shadow Hand Answer Hand 10: (on the play) » Keep or Mulligan? Keep I would hope most people would keep this, but recently I've found less experienced players addressing their concerns about keeping "no-land hands" against blue decks. I think this comes from the Ad Nauseam Tendrils (ANT) mindset. Something I believe is often forgotten is that these decks, while very similar, are actually pretty different at times. Read More »

TES Matchup Battles: Goblins

Goblins is one of the most historic legacy decks because it has existed since the inception of legacy. Goblins has significantly decreased in popularity over the past several years due to the printing of Deathrite Shaman, and a few other cards, but since its banning people have been trying it out again, and we need to be prepared. Goblins is a unique deck in that it is a mono-red deck Read More »