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the epic Storm


UPDATED 06/16/2019 (V7.5) — Video | .pdf | .txt | .dek (MTGO)

Main Deck
4 Burning Wish https://theepicstorm.com/product/burning-wish https://shop.tcgplayer.com/magic/judgement/burning-wish?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B0062DPPOK/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B0062DPPOK&linkCode=as2&tag=tes019-20&linkId=CIDUK6LRWA7RELGX https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/BurningWish.jpg Burning Wish 2 Sorcery

You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.

As mentioned previously, one of the defining features of The EPIC Storm. An incredibly powerful and resourceful element that is quite diverse in what it can do. Burning Wish allows TES to not play answers for problematic cards by either providing a solution or an alternative route to victory. One of the greatest things Burning Wish does for this deck is it allows us to not have to play Tendrils of Agony in our main deck as it tends to be a dead card in most games. This can be said for a couple of the cards in our sideboard, that’s the true beauty of Burning Wish – its whatever we need it to be.

Our wish board is comprised of storm engines, win conditions, protection and a few solution based cards. We try not to play an entire sideboard full of Burning Wish targets as doesn’t create the greatest value out of our available slots. Generally, I try to have no more than six or seven Burning Wish targets. Lastly, having included Burning Wish into our deck, our threat density is very high in comparison to other storm decks meaning that we spend less time finding our threats with cantrips which leads to a faster kill.

4 Infernal Tutor https://shop.tcgplayer.com/magic/guildpact/infernal-tutor?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B005OV5ZFA/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B005OV5ZFA&linkCode=as2&tag=tes019-20&linkId=HHQX4DGLDFHWEKBD https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/InfernalTutor.jpg Infernal Tutor 2 Sorcery

Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library.

Hellbent
If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library.

We’ve talked about how it's important to hold priority when casting this card and using Lion’s Eye Diamond in response, but I can’t stress it enough!

It's also crucial to remember that you can cast it for a secondary copy of something in your hand. I’ve watched other storm pilots completely blank on this in the middle of a game with tunnel vision. When I’m revealing a card to Infernal Tutor it's usually some sort of mana or protection spells.

Sometimes, it's just to shuffle my deck after a Brainstorm or a Ponder.

4 Brainstorm https://theepicstorm.com/product/brainstorm https://shop.tcgplayer.com/magic/mercadian-masques/brainstorm?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B003FC5HR6/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B003FC5HR6&linkCode=as2&tag=tes019-20&linkId=3BY6ONM3HIRLDBHJ https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/Brainstorm.jpg Brainstorm 1 Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

An incredibly tough to play spell that can make or break a game all on its own. Brainstorm can often fix hands needing two specific types of cards and finding them at once or simply putting a few situationally bad cards back. An important feature of this card is that in match-ups with discard is very relevant to preserve these and use them to protect the best cards in your hand.

When playing TES sequencing your cantrips is extremely important, but there are also games where you’re one card off from winning on turn one. I’m all about the first turn of the game main phase Brainstorm – I’ve received scoffs from some players but it's perfectly acceptable in my eyes. The situation needs to call for it, I wouldn’t just snap off a Brainstorm for the sake of it. I tend to Ponder before I Brainstorm a majority of the time.

Collaborating with a shuffle effect is generally the way to go with Brainstorm so that you’re not drawing dead spells. There are times when sitting on Brainstorm for multiple turns while you continue to draw spells just to put back worse ones is the correct thing to do.

4 Ponder https://theepicstorm.com/product/ponder https://shop.tcgplayer.com/magic/lorwyn/ponder?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B002NQYI4I/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B002NQYI4I&linkCode=as2&tag=tes019-20&linkId=X7EDNSBRHB7QLDL5 https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/Ponder.jpg Ponder 1 Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle your library.

Draw a card.

Our cantrip with the best odds of finding the card(s) we’re looking for! Ponder digs the deepest out of the cards we opt to play, unlike Brainstorm or Preordain – Ponder can see up to four unique cards. Because of this, in hands where we have both Brainstorm, Ponder, and Preordain – it's usually best to cast Ponder first.

For more information on proper cantrip sequence, I recommend checking out AJ Kerrigan's article "Reading the Ropes - Draw Spells."

Like Brainstorm, the best utilization of Ponder is often with a Polluted Delta or another fetchland. Ponder like a fetchland can be used as a shuffle effect for Brainstorm as well, it's just not as ideal.

I’d like to note that I’m very aggressive with my shuffling off of ponder, players often think that I must’ve been looking at bad cards often because my decision doesn’t take too long. But if those cards aren’t what the hand needs, why contemplate?

4 Thoughtseize https://shop.tcgplayer.com/magic/lorwyn/thoughtseize?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B002C11WKM/ref=as_li_qf_asin_il_tl?ie=UTF8&tag=tes019-20&creative=9325&linkCode=as2&creativeASIN=B002C11WKM&linkId=f9841c7c16b802e302cb7b117ef3b5f0 https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/Thoughtseize.jpg Thoughtseize 1 Sorcery

Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

Time have changed. The most common question I've heard when it comes to Thoughtseize is, "What about the life-loss, is it an issue?." The quick answer is no.

Storm decks for the last seven years have ran four copies of Gitaxian Probe and have done just fine. The trade-off of two life and being able to hit anything instead of "non-creature, non-land" is why you see four copies of Thoughtseize in every list, while lists fluctuate between three and four copies of Duress. Being able to have a guaranteed hit against Thalia, Guardian of Thraben or Ethersworn Canonist without question is extremely valuable compared to a blind Cabal Therapy against a deck like Death & Taxes or guessing the proper counterspell against blue decks.

While The EPIC Storm will miss the synergies between Cabal Therapy, Gitaxian Probe, and Goblin tokens, I'm a firm believer that Thoughtseize will carry us into the future.

2 Defense Grid https://theepicstorm.com/product/defense-grid https://shop.tcgplayer.com/magic/urzas-legacy/defense-grid?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B0062DS7RM/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B0062DS7RM&linkCode=as2&tag=tes019-20&linkId=4JX7YWEG4O2H6CN2 https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/DefenseGrid.jpg Defense Grid 2 Artifact

Each spell costs 3 more to cast except during its controller's turn.

A protection spell that replaces Duress in lists of The EPIC Storm that support Mox Opal. Defense Grid's primary function is to prohibit opponents from casting multiple cards in the same turn such as Stifle, Flusterstorm, Force of Will, and Force of Negation.

Keep in mind, our opponents can still cast spells with a Defense Grid in play, but it typically taxes our opponents enough where we can plow through the first counterspell and eventually kill the opponent.

One of my personal favorite things about the card is its ability to shut off the symmetry of Echo of Eons against blue decks when Echo of Eons is refilling the opponent's hand.

1 Empty the Warrens https://theepicstorm.com/product/empty-the-warrens https://shop.tcgplayer.com/magic/time-spiral/empty-the-warrens?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B005OVIC1Y/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B005OVIC1Y&linkCode=as2&tag=tes019-20&linkId=AJXI36BB3UF7ZY4L https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/EmptytheWarrens.jpg Empty the Warrens 5 Sorcery

Create two 1/1 red Goblin creature tokens.

Storm
(When you cast this spell, copy it for each spell cast before it this turn.)

I’ve already said so much about this card, but let’s reiterate. TES opts to play Empty the Warrens over Tendrils of Agony because Empty the Warrens is rarely a dead draw – the issue with Tendrils is it does absolutely nothing until it's lethal. Meanwhile casting Empty the Warrens with six or seven storm will easily win a game. Having a win condition in the deck that needs less storm and costs less than five (Ad Nauseam) dramatically increases the speed of TES often giving it games where we appear belcher-esque.

Recently, Empty the Warrens has lost some of its power with the loss of Gitaxian Probe from the format, causing the deck to cut Cabal Therapy. This means the deck lost one of its most powerful synergies between Cabal Therapy and using Goblins to discard our opponent's entire hand! The other side effect from these changes would be less "free" storm before generating our Goblins using Empty the Warrens.

While these changes may seem brutal, they're not. It's important to remember that while The EPIC Storm lost some tools, the format lost its best token blocker!

1 Ad Nauseam https://theepicstorm.com/product/ad-nauseam https://shop.tcgplayer.com/magic/shards-of-alara/ad-nauseam?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B001IW1BD4/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B001IW1BD4&linkCode=as2&tag=tes019-20&linkId=6LPODG3HEDEI7QMV https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/AdNauseam.jpg Ad Nauseam 5 Instant

Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.

The EPIC Storm is the best Ad Nauseam deck in legacy. Between Chrome Mox to act as additional copies of Lotus Petal as well as a lower average converted mana cost, Ad Nauseam has an increased power level here. Our primary storm engine and game plan, we’ve catered our deck to maximize its potential.

Something to keep in mind that Ad Nauseam is an instant, you can cast the spell in response to a Brainstorm or on an end step.

There’s also the “Chrome Mox trick” – which is to cast Chrome Mox, in response cast Ad Nauseam, and in response to Ad Nauseam activate Lion’s Eye Diamond! You do this in order to be able to imprint after Ad Nauseam has resolved and is only viable if you didn’t have a card you could imprint prior to casting Ad Nauseam.

4 Rite of Flame https://theepicstorm.com/product/rite-of-flame https://shop.tcgplayer.com/magic/coldsnap/rite-of-flame?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B00428PGTG/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B00428PGTG&linkCode=as2&tag=tes019-20&linkId=LHYEAMFU5A23RQHV https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/RiteofFlame.jpg Rite of Flame 1 Sorcery

Add , then add for each card named Rite of Flame in each graveyard.

A defining characteristic of The EPIC Storm, this card is one of the reasons this deck is blazing fast. The fact that it costs one mana is important for two reasons – the first being that it's easier to cast in comparison to other “Ritual” effects available that cost two and the second reason would be its converted mana costs’ impact on Ad Nauseam.

Something that is often overlooked when viewing Rite of Flame and is the ability to make two red mana, which is important because it generates just enough to meet the red mana requirement for both Burning Wish and Empty the Warrens in a single turn. Two Rite of Flame is also the perfect amount of mana to cast Empty the Warrens!

Things become a little more interesting when you have more than two Rite of Flames. Revealing Rite of Flame off of Infernal Tutor is one of my favorite things to do, especially with a line to cast Past in Flames. Often times Rite of Flame acts as a Dark Ritual and in certain situations its even better!

4 Dark Ritual https://theepicstorm.com/product/dark-ritual https://shop.tcgplayer.com/magic/mercadian-masques/dark-ritual?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B005OV88JA/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B005OV88JA&linkCode=as2&tag=tes019-20&linkId=TYBVYNA7DXJWYEP2 https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/DarkRitual.jpg Dark Ritual 1 Instant

Add .

One of the most powerful cards in this deck and Legacy as a whole. If I have multiple “Ritual” effects in my hand, including a Rite of Flame, I will cast Dark Ritual second as it is an instant. This is incredibly helpful when it comes to playing around Daze, Spell Pierce and sometimes Flusterstorm.

4 Lion's Eye Diamond https://theepicstorm.com/product/lions-eye-diamond https://shop.tcgplayer.com/magic/mirage/lions-eye-diamond?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B002KYN62S/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B002KYN62S&linkCode=as2&tag=tes019-20&linkId=NOPWMNVWFDYARFE7 https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/LionsEyeDiamond.jpg Lion's Eye Diamond 0 Artifact

Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate this ability only any time you could cast an instant.

The card is responsible for most turn one wins and is a total game changer. When using Lion’s Eye Diamond it's crucial to know that you must maintain priority and activate it in response to your other spell before passing priority/checking to see if there are any responses. When using Lion’s Eye Diamond paired with Infernal Tutor, it's important to note that you can cast Infernal Tutor with card in hand and then use Lion’s Eye Diamond to become hellbent by activating the artifact.

Try to cast Lion's Eye Diamond at opportune times, I play this card very differently depending on the match-up. Sometimes I let it sit on the table and threaten the opponent – while in other situations I hide it in my hand or on top of my deck. I typically play it right before my Infernal Tutor or Burning Wish, to maintain priority, this way it cannot be destroyed by effects like Abrupt Decay or Kolaghan's Command.

4 Lotus Petal https://theepicstorm.com/product/lotus-petal https://shop.tcgplayer.com/magic/tempest/lotus-petal?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B0030AEJ7W/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B0030AEJ7W&linkCode=as2&tag=tes019-20&linkId=KR6GCZM6RNUJ564I https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/LotusPetal.jpg Lotus Petal 0 Artifact

Sacrifice Lotus Petal: Add one mana of any color.

Initial mana sources with no drawback that are almost always a pleasure to see – especially off of Ad Nauseam. They, like Chrome Mox, enable speedy early turn combos and generate storm for free.

Something to keep in mind that Lotus Petal can also fix our mana, especially in post-board games with lists that play cards like Abrupt Decay!

4 Chrome Mox https://theepicstorm.com/product/chrome-mox https://shop.tcgplayer.com/magic/mirrodin/chrome-mox?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B0062DW728/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B0062DW728&linkCode=as2&tag=tes019-20&linkId=454N266O4RIR6GO3 https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/ChromeMox.jpg Chrome Mox 0 Artifact

ImprintWhen Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

Add one mana of any of the exiled card's colors.

A card that divides TES from ANT. We opt to take the faster route as a trade off to a late game consistency. Chrome Mox provides additional early mana to allow for quick Empty the Warrens or Ad Nauseams.

Chrome Mox is a huge part of why we have such an incredibly high success rate post-Ad Nauseam as it acts as an initial mana source to continue "combo-ing" out for the turn.

Lists have recently bounced back and forth on the number of Chrome Mox in the main deck. At the moment, I prefer four to maintain our blazing-fast speed.

3 Mox Opal https://shop.tcgplayer.com/magic/scars-of-mirrodin/mox-opal?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B0045AU8F8/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B0045AU8F8&linkCode=as2&tag=tes019-20&linkId=DI5TADZ2JXAH64QE https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/MoxOpal.jpg Mox Opal 0 Artifact

Metalcraft: Add one mana of any color. Activate this ability only if you control three or more artifacts.

After the banning of Gitaxian Probe, The EPIC Storm had felt like it lost a step so-to-speak. It felt just slightly slower, but that was the nature of losing a free card in the deck.

Since then we've tried a bunch of things after just accepting we would be a slower deck, where Empty the Warrens may not be as powerful. Mox Opal has changed that! Mox Opal provides blazing fast speed, while mana fixing for the deck — something we haven't exactly had before. One of my favorite things about the new Mox, is to cast Brainstorm or Ponder AND THEN shuffle your deck with Bloodstained Mire or Polluted Delta on turn one (often followed by a discard spell). That said, Mox Opal certainly comes with some costs associated with it.

The EPIC Storm doesn't actually play too many artifacts in the deck, generally, anywhere between fourteen and nineteen (main deck Defense Grid) depending on the list. Meaning it won't always be active on the first turn, but something people forget is that it doesn't need to be. Having your Mox Opal turned on and ready to tap for any color of mana on turn two or three a cantrip is just fine or in the worst case, post-Ad Nauseam. Which is just fine, providing another initial mana source is a big deal when the deck often requires red and black mana in order to win the game.

A cool trick you can do with Mox Opal with Chrome Mox is to play Mox Opal first, cast your Chrome Mox, with the imprint ability on the stack cast Brainstorm (or even Ad Nauseam!) and then imprint onto Chrome Mox after gaining new information/cards. While on the topic of Chrome Mox, even playing it for no-imprint cost now adds extra value with Mox Opal, which is something that should be mentioned for newer storm pilots.

4 Polluted Delta https://theepicstorm.com/product/polluted-delta https://shop.tcgplayer.com/magic/onslaught/polluted-delta?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B005OV7BWK/ref=as_li_qf_asin_il_tl?ie=UTF8&tag=tes019-20&creative=9325&linkCode=as2&creativeASIN=B005OV7BWK&linkId=2fea77055ffaaec9f5ac697c7fc74f2a https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/PollutedDelta.jpg Polluted Delta None 0 Land

Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.

The best "fetchland" in our primarily blue and black storm deck, the reason it's the best is that it gets either of our two basic lands. Which is something the other fetchlands cannot do, it's also the only fetchland in the deck that can get every land.

There's more to Polluted Delta and the other fetchlands as well, they provide shuffle effects for cards like Brainstorm or Ponder which help with the quality of our draws. Fetchlands protect our mana from effects like Wasteland or Rishadan Port, which is key considering TES is a deck with fewer lands than it’s other storm counterpart.

4 Bloodstained Mire https://theepicstorm.com/product/bloodstained-mire https://shop.tcgplayer.com/magic/onslaught/bloodstained-mire?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B005OV6AHC/ref=as_li_qf_asin_il_tl?ie=UTF8&tag=tes019-20&creative=9325&linkCode=as2&creativeASIN=B005OV6AHC&linkId=88c91457d31b6bf512d8dadf1e8576d4 https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/BloodstainedMire.jpg Bloodstained Mire None 0 Land

Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.

You'll notice there's four copies of Bloodstained Mire and zero copies of Scalding Tarn as the deck's secondary "fetchlands." This is because the reliance on black mana is more important than blue, but also because when we added Bayou you don't want a "fetchland" in your deck that doesn't find two of your lands.

While this split may seem strange with eight one mana cantrips and eight discard spells, keep in mind that cantrips are frequently sided out. In a format like Legacy, there's decks where you need to be able to cast discard on turn one and not worry about a Wasteland staring you down (I'm looking at you Death & Taxes and/or RUG Delver).

There's more to Bloodstained Mire and the other fetchlands as well, they provide shuffle effects for cards like Brainstorm or Ponder which help with the quality of our draws. Fetchlands protect our mana from effects like Wasteland or Rishadan Port, which is key considering TES is a deck with fewer lands than it’s other storm counterpart.

2 Badlands https://shop.tcgplayer.com/magic/beta-edition/badlands?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B005OVGUFE/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B005OVGUFE&linkCode=as2&tag=tes019-20&linkId=Y2SAEJU5LXWLUXJ5 https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/Badlands.jpg Badlands None 0 Land

Add or .

A searchable land that provides two of the deck's primary colors without any drawbacks. The reason we play two copies of Badlands over Underground Sea is to support Pulverize in the sideboard, as an answer to problematic artifacts.

Fortunately, we're in a metagame where the most popular Chalice of the Void deck provides us with Mountains - but that could change and we want three Mountains to support Pulverize just incase. I often pair Badlands with the basic Island in order to be able to tap for any of the three colors. Originally Badlands was added to the deck over a second copy of Volcanic Island, and I have to say there's no looking back. What's nice is that you can tap Underground Sea to cast a cantrip, then search for Badlands, cast a discard spell off of it, and then still have red mana on the following turn.

1 Volcanic Island https://shop.tcgplayer.com/magic/beta-edition/volcanic-island?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B003WZR3Q4/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B003WZR3Q4&linkCode=as2&tag=tes019-20&linkId=FGA3QEBMQRRL26YK https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/VolcanicIsland.jpg Volcanic Island None 0 Land

Add or .

A searchable land that provides two of the deck's primary colors without any drawbacks.

This is the only "dual land" I don't see myself playing more than one of, it's the one I search for the least, unless I'm trying to pair it with the basic Swamp.

1 Underground Sea https://shop.tcgplayer.com/magic/beta-edition/underground-sea?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B0062DOUNM/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B0062DOUNM&linkCode=as2&tag=tes019-20&linkId=ECXVXMEHUYF4VDSR https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/UndergroundSea.jpg Underground Sea None 0 Land

Add or .

A searchable land that provides two of the deck's primary colors without any drawbacks.

In lists with fourteen lands, I tend to prefer a second copy of Underground Sea as it does more for the deck between cantrips and discard spells.

1 Swamp https://theepicstorm.com/product/swamp-foil-signed/ https://shop.tcgplayer.com/magic/invasion/swamp-339 https://www.amazon.com/gp/product/B00HZRFIL2/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B00HZRFIL2&linkCode=as2&tag=tes019-20&linkId=KWHPIG3JP2PBGHWX https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/Swamp.jpg Swamp None 0 Land

Add .

Essentially an indestructible mana source that is searchable in the face of Wasteland. With the rise in Ghost Quarter in the last few years, it's difficult to justify not having a basic land or two.

The real valuable in basic Swamp is being able to cast a Thoughtseize or Duress on turn one while not having to worry about your land being destroyed.

There's additional gains to be had in lists playing Massacre as Swamp guarantees your ability to cast it for free.

Sideboard
4 Echoing Truth https://theepicstorm.com/product/echoing-truth https://shop.tcgplayer.com/magic/darksteel/echoing-truth?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B0062DRH50/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B0062DRH50&linkCode=as2&tag=tes019-20&linkId=L4DC6WFIHOZKB55F https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/EchoingTruth.jpg Echoing Truth 2 Instant

Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.

Echoing Truth has found it's way back into the sideboards and our hearts as the card to answer things like multiple Chalice of the Void, Chancellor of the Annex, Leyline of Sanctity, or even Marit Lage. It's versatility is why it's seeing play over a card like Hurkyl's Recall, being able to come in for a variety of different match-ups is highly desirable when playing a silver-bullet "wish board."

With decks like Dragon Stompy becoming popular, Echoing Truth being easier to cast is a big difference maker compared to having to sideboard in something like Abrupt Decay. Having the ability to cast your solutions to permanents off of basics makes life much easier. Which is why you'll see four copies of Echoing Truth, especially with Counterbalance being not as popular as it once was.

2 Hope of Ghirapur https://theepicstorm.com/product/hope-of-ghirapur https://shop.tcgplayer.com/magic/aether-revolt/hope-of-ghirapur?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B01N35UCBZ/ref=as_li_qf_asin_il_tl?ie=UTF8&tag=tes019-20&creative=9325&linkCode=as2&creativeASIN=B01N35UCBZ&linkId=567e98cdb6a03b3190cd12e6f825197d https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/HopeofGhirapur.jpg Hope of Ghirapur 1 Legendary Artifact Creature — Thopter

Flying

Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.

1/1

Xantid Swarm's little brother so to speak, while Hope of Ghirapur does it's best to be as good as Xantid Swarm, it's not quite as good.

That said, it sure is easier on the mana-base by not requiring green, this is why it sees play. The effect is certainly comparable, the main differences are that Hope of Ghirapur is a one time use – that targets. This is relevant because of Leyline of Sanctity, where Xantid Swarm does not target. Hope of Ghirapur also requires it to deal damage, meaning it can be blocked by Delver of Secrets, Griselbrand, Baleful Strix and other flying creatures. Speaking of creatures, it's effect doesn't stop the opponent from casting creatures. This means Vendilion Clique can still disrupt you if the opponent chooses not to block.

"Well, why does it see play if it's this much worse?" I can't emphasize enough how much easier casting Hope of Ghirapur is, it's best off from a basic land or even a Badlands as these things help advance your game-plan. Bayou is simply a wasteland target that happens to be a worse swamp. The real benefit to Hope of Ghirapur over Xantid Swarm is it's synergy with Empty the Warrens, Hope of Ghirapur actually stops the opponent from casting their sweeper effects (such as Engineered Explosives, Toxic Deluge, or even Terminus) on the following turn — this is an enormous upside!

There's also the added benefit of dealing damage to the opponent, Narset, Parter of Veils, and it can't be countered by Force of Negation!

3 Empty the Warrens https://theepicstorm.com/product/empty-the-warrens https://shop.tcgplayer.com/magic/time-spiral/empty-the-warrens?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B005OVIC1Y/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B005OVIC1Y&linkCode=as2&tag=tes019-20&linkId=AJXI36BB3UF7ZY4L https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/EmptytheWarrens.jpg Empty the Warrens 4 Sorcery

Create two 1/1 red Goblin creature tokens.

Storm
(When you cast this spell, copy it for each spell cast before it this turn.)

By playing a copy of Empty the Warrens in our sideboard we effectively play five copies in our seventy-five – it's best to play the most copies we can while not decreasing our Ad Nauseam percentages. Empty the Warrens is also the decks fastest combo option (as it requires the least amount of mana) against decks trying to lock you out of the game, which matters more than you think.

Depending on the metagame you'll notice the numbers of Empty the Warrens fluctuate, in metagames with lots of Delver of Secrets decks more copies (generally the full set) of Empty the Warrens is more desirable as it's an easier card to cast when your opponent is trying to attack your resources. Casting Empty the Warrens from your hand is a lot less resource intensive as you'll only need four mana, playing a full-compliment of Empty the Warrens allows for drawing them to be much easier.

Meanwhile in these match-ups, Ad Nauseam at it's absolute cheapest is a seven mana line that loses to Daze, Spell Pierce, and even itself. What I mean by this is Delver decks pressure your life-total very quickly, Empty the Warrens is a great way to turn the tide. That said, there are metagames where I think one main deck and one sideboard are correct.

1 Duress https://theepicstorm.com/product/duress https://shop.tcgplayer.com/magic/7th-edition/duress?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B005OUTW96/ref=as_li_qf_asin_il_tl?ie=UTF8&tag=tes019-20&creative=9325&linkCode=as2&creativeASIN=B005OUTW96&linkId=539cddbc7e4883a0b5533492b1f2c8c0 https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/Duress.jpg Duress 1 Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Disruption that can be fetched by Burning Wish. Formerly, this would've been Cabal Therapy since Cabal Therapy can be sided in against Midrange decks to discard creature such as Thalia, Guardian of Thraben — which is something Duress is unable to do. That said, the main purpose of this slot is to discard countermagic. With the release of Modern Horizons and the printing of Force of Negation, storm pilots would now have to "pick their poison" on which free counterspell to lose to, it's not a position I'd like to put myself in.

1 Grapeshot https://theepicstorm.com/product/grapeshot https://shop.tcgplayer.com/magic/time-spiral/grapeshot?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B005OVIHZA/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B005OVIHZA&linkCode=as2&tag=tes019-20&linkId=4QVEHJG74QOVG672 https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/Grapeshot.jpg Grapeshot 2 Sorcery

Grapeshot deals 1 damage to target creature or player.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

A highly versatile card, while people think it's a joke - Grapeshot is the real deal. From clearing blockers for Empty the Warrens tokens, an easy kill after a few Griselbrand activations, clearing hate creatures from the battlefield, and a non-creature based win condition that isn't Tendrils of Agony. Grapeshot has its uses and isn't a joke. Perhaps it's most desirable trait is being able to kill Ethersworn Cannonist through countermagic.

1 Tendrils of Agony https://theepicstorm.com/product/tendrils-of-agony https://shop.tcgplayer.com/magic/scourge/tendrils-of-agony?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B0062DV378/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B0062DV378&linkCode=as2&tag=tes019-20&linkId=YEISOXCBLP3IEDBL https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/TendrilsofAgony.jpg Tendrils of Agony 4 Sorcery

Target player loses 2 life and you gain 2 life.

Storm
(When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Have you ever drawn Tendrils of Agony in your opening hand? It's miserable - you can compare it to drawing multiple copies of Chrome Mox. For this reason Tendrils of Agony has been moved to the sideboard as its usefulness in the main deck was decreasing. What caused this change is that I found that most of the time that I was using Tendrils of Agony, that I had more than enough available mana to Burning Wish before casting it. This isn't anything new (the change happened in 2012), so those of you who are experienced with The EPIC Storm shouldn't see this as a shock.

That said, there are times when sideboarding into Tendrils of Agony is correct, typically these are match-ups with an overload of mass removal for our goblin tokens. The other time siding in Tendrils of Agony is what you want to be doing is against a deck like Burn where Ad Nauseam isn't effective.

1 Dark Petition https://theepicstorm.com/product/dark-petition https://shop.tcgplayer.com/magic/magic-origins/dark-petition?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B0108LRECW/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B0108LRECW&linkCode=as2&tag=tes019-20&linkId=JJEVAYMZSAB2T52D https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/DarkPetition.jpg Dark Petition 5 Sorcery

Search your library for a card and put that card into your hand. Then shuffle your library.

Spell masteryIf there are two or more instant and/or sorcery cards in your graveyard, add .

Essentially an Infernal Tutor in the sideboard that is there to be able to find the Ad Nauseam in the main deck. This is a nine mana line that comes up more often than people notice, but it’s important to remember the Spell Mastery on this. I also commonly use Dark Petition to get the main deck copy of Empty the Warrens for an additional storm copy.

When watching other storm pilots play I've noticed they feel the need to cast Burning Wish and Dark Petition all in one turn, while it may be correct sometimes, there's no harm or shame in casting Burning Wish on turn and then Dark Petition on the third turn.

1 Pulverize https://theepicstorm.com/product/pulverize https://shop.tcgplayer.com/magic/mercadian-masques/pulverize?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B0062DQEEA/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B0062DQEEA&linkCode=as2&tag=tes019-20&linkId=OQXPZ76HSP3VE5ND https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/Pulverize.jpg Pulverize 6 Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost.
Destroy all artifacts.

One of my favorite answers to cards like Chalice of the Void, Sphere of Resistance, and Thorn of Amethyst that can be retrieved by Burning Wish.

The real struggle with this card is finding space for another Mountain effect in the main deck as it currently doesn't play enough. In lists with fourteen lands, it's much easier to support Pulverize off of the back of a second copy of Badlands over a second Underground Sea.

Currently, we're very fortunate that the metagame's artifact prison decks are also all Blood Moon decks. This means that they provide us with the necessary tools in order to cast our spells!

1 Echo of Eons https://shop.tcgplayer.com/magic/modern-horizons/echo-of-eons?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B07T39S5NC/ref=as_li_qf_asin_il_tl?ie=UTF8&tag=tes019-20&creative=9325&linkCode=as2&creativeASIN=B07T39S5NC&linkId=dcdd65bfc80893aa222e6289ff512d93 https://www.theepicstorm.com/wp-content/themes/TES-2017/images/cards/EchoofEons.jpg Echo of Eons 6 Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

For an more in depth look at my initial impressions of this card, check out this article.

Let's start with the basics, Echo of Eons works very well with Lion's Eye Diamond. First you play Burning Wish to retrieve Echo of Eons, then play your Lion's Eye Diamond (this plays around artifact disruption), discard your hand and add three blue to flashback your pseudo Timetwister. Another way of getting Echo of Eons into your graveyard is to Thoughtseize yourself, while not ideal, it is a "build your own Diminishing Returns!"

Something to keep in mind is that Echo of Eons is symmetrical, which means your opponent will also draw a fresh seven card hand off of Echo of Eons. This is an issue against blue decks, to off-set this, cards such as Hope of Ghirapur, Defense Grid, and even Silence I would recommend over additional discard spells opening up another engine versus counterspell archetypes.

One of my favorite things about it is that it's the first three mana storm engine that's been legal in Legacy that's playable, this helps quite a bit against Prison strategies or decks trying to lock you out of the game like Maverick or Death & Taxes.

Burning Wish
Card Name: Burning Wish
Mana Cost:
Converted Mana Cost: 2
Types: Sorcery
Card Text:

You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.

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Card Notes

As mentioned previously, one of the defining features of The EPIC Storm. An incredibly powerful and resourceful element that is quite diverse in what it can do. Burning Wish allows TES to not play answers for problematic cards by either providing a solution or an alternative route to victory. One of the greatest things Burning Wish does for this deck is it allows us to not have to play Tendrils of Agony in our main deck as it tends to be a dead card in most games. This can be said for a couple of the cards in our sideboard, that’s the true beauty of Burning Wish – its whatever we need it to be.

Our wish board is comprised of storm engines, win conditions, protection and a few solution based cards. We try not to play an entire sideboard full of Burning Wish targets as doesn’t create the greatest value out of our available slots. Generally, I try to have no more than six or seven Burning Wish targets. Lastly, having included Burning Wish into our deck, our threat density is very high in comparison to other storm decks meaning that we spend less time finding our threats with cantrips which leads to a faster kill.

Hand Generator

On the play versus Merfolk

Would you keep this opening hand? YesNo