When people think about the types of cards that The EPIC Storm plays, rarely will people mention removal spells. The deck has played a variety of removal over the years, including bounce spells, spot removal, and mass removal. In the current iteration of the sideboard, let's take a look at the removal there!
Deck List
There are 4 Echoing Truth, a Pulverize, a Massacre, and a Grapeshot. That's just about half of the sideboard dedicated to removal!
Bounce Spells
For now, let's start by examining some of the bounce spells. There are lots of options when it comes to bounce spells, but
Echoing Truth has proven to be the best card to react to what opposing decks are throwing at us and 4
Echoing Truth is a statement to the power of its effect. Being able to bounce all opposing
Chalice of the Void or
Sphere of Resistance to clear the way to go off is key in its effect. For a similar effect in bouncing multiple cards with one spell, there is
Hurkyl’s Recall. On the surface, it seems like this might be a better effect than
Echoing Truth. It can remove multiple different problematic artifacts to clear the way. Unfortunately,
Hurkyl’s Recall does not deal with many of the non-artifact permanents in legacy.
Hurkyl’s Recall does not deal with
Thalia, Guardian of Thraben,
Gaddock Teeg,
Counterbalance, or
Eidolon of the Great Revel. Not having the option to deal with those significantly lowers the value of
Hurkyl’s Recall.
Next up is
Chain of Vapor!
Chain of Vapor is, in a vacuum, one of the most powerful bounce spells in Magic. It can bounce anything and, with the "chain" clause on it, can increase storm count for free. Legacy is generally dominated by cheap spells and
Chain of Vapor is only one mana, while
Echoing Truth is two. So why play the more expensive spell? This is due to the metagame, almost exclusively. According to Mttgoldfish,
Chalice of the Void is the number eight played card in legacy overall. Most of the time, it is preventing zero and one mana spells from resolving.
Chain of Vapor, for all its merits, is not going to be useful against
Chalice of the Void on one.
There are also sorcery speed options for bounce spells as well.
Void Snare and
Consign / Oblivion are options that can be fetched with
Burning Wish.
Void Snare runs into many of the same problems as
Chain of Vapor but is worse against
Sphere of Resistance effects, as it costs more mana on the combo turn.
Consign / Oblivion is a really interesting card. The bounce half of the card is an instant and is two mana, which passes a couple of the
Echoing Truth benchmarks. The problem with the card is that it can never really be boarded in because it has a converted mana cost of seven. Hitting
Consign / Oblivion off of
Ad Nauseam increases the fail rate too much to be comfortable with. The problem with never being able to board in a bounce spell is that it increases the mana and card requirements to combo. At a minimum, it adds four mana and an extra
Burning Wish or
Infernal Tutor, forcing the combo turn to be later. A later combo turn can mean that more disruptive permanents are found or we are at a lower life total.
Classic Removal
The next class of removal spell is single target removal. These are effects like
Abrade,
Abrupt Decay, and
Fatal Push. Strict creature removal spells are not where TES wants to be in this meta, given that
Chalice of the Void is the primary concern. This brings up the
Abrade question.
Abrade hits almost every disruptive permanent, barring enchantments like
Counterbalance. It passes the
Chalice of the Void on one test, yet it is still absent from the sideboard. The problem with
Abrade is that it can not be cast off of basic lands. Decks with disruptive permanents often have
Wasteland. Having lands required to cast
Abrade destroyed by
Wasteland is not going to lead to winning games.
Abrupt Decay has floated in and out of the deck list, but its primary job is to destroy
Counterbalance. It also requires a warping of the mana base to include a
Bayou, which means that before adding
Abrupt Decay to the sideboard,
Counterbalance must be prevalent in the metagame. That being said, it is one of the best removal spells that we play. Being able to kill any of the disruptive permanents, from
Chalice of the Void to
Gaddock Teeg, while being uncounterable, is huge. Even though Miracles is currently very good right now, it has been playing less and less copies of
Counterbalance, preferring to lean on
Back to Basics as its disruptive permanent of choice.
Rending Volley is a really interesting card. It showed up in the sideboard around the time of the
Sensei's Divining Top ban when cards like
Ethersworn Canonist were common out of the sideboard of UW decks. It has an incredibly limited range of creatures it can target, which limits its effectiveness, especially against
Eidolon of the Great Revel. But, looking at what it does hit, its very good when TES does not want to be green and needs an uncounterable way to remove creatures.
Mass Removal
Not only does TES play single target removal, but it also plays mass removal. Currently,
Massacre,
Pulverize and
Grapeshot is the current choices for mass removal. Each has their own respective use, but importantly, both
Pulverize and
Massacre are "free". While being sorceries like
Void Snare, costing no initial mana allows them to be played on the same turn as the combo turn most of the time. Even if passing the turn after playing
Massacre or
Pulverize is required, they are
'destroy' effects and there is likely an opening on the next turn to comfortable.
Grapeshot is a little different than the other two. It offers more utility, as it can double as a win condition. Against some of the relevant targets, such as
Thalia, Guardian of Thraben, it has the problem of being countered by
Mother of Runes. It does have one major upside compared to
Massacre: it can answer a game one
Gaddock Teeg, or be a win condition through it.
Meltdown and
By Force are incredibly similar cards. Currently,
Pulverize is preferred over them, because there is room for the third mountain and it takes fewer turns on average to get to the combo turn.
Meltdown and
By Force often take three turns
(one turn to cast Burning Wish, one turn to cast Meltdown or By Force, and one turn to combo), while
Pulverize takes closer to two turns
(one turn to cast Burning Wish and another to cast Pulverize and combo).
Heuristic Table
This is a quick reference for comparing some of the removal spells that TES has access to. It is by no means a final authority, especially as new cards get printed
Converted Mana Cost
- 2
- Variable
- 1
- 7
- 2
- 1
- 2
- 2
- 4 (Free)
- Variable
- 2
- 6 (Free)
- 1
- 1
Board-in / Wish-able
- Board-in
- Both
- Board-in
- Wish-able
- Board-in
- Board-in
- Both
- Board-in
- Wish-able
- Both
- Board-in
- Wish-able
- Board-in
- Both
Permanent Types
- Any
- Artifact
- Any
- Any
- Any
- Creature
- Creature
- Artifact
- Creature
- Artifact
- Any
- Artifact
- Creature
- Any
Number of Targets
- 1
- Variable
- 1
- 1
- Variable
- 1
- Variable
- All
- All
- Variable
- 1
- All
- 1
- 1
Unique Qualities
- Uncounterable
- Generates storm
- Wish-able instant
- Win condition
- Uncounterable