We're back with the mailbox, here are some more Q&A's:
How do you know when to go for Empty the Warrens or Ad Nauseam?
There are no defined rules. Everything is based on game states:
Whats our life total?
What does our hand consist of?
Whats the match-up?
What is the opponent's board?
Do we know anything about their hand?
The answer is based on context.
Is it still correct Read More »
Special thanks to Jarvis Yu for his contributions to today's article.
Lands is a legacy mainstay that has grown in popularity over the last few years. Until recently, Lands was always seen as a free win for The Epic Storm, but as Lands players have gained access to more powerful lands such as Thespian's Stage, the match-up has definitely seen a paradigm shift. The natural improvement of their other match-ups has Read More »
Eldrazi is a fairly new deck thanks to the recent Eldrazi additions from Oath of the Gatewatch. The "Stompy" archetype itself has been around for a very long time and its plan is to use fast mana to accelerate out lock pieces, and then follow them up with a fast clock to pressure the opponent. The idea behind this is that by accelerating out lock pieces before the opponent can Read More »
4c Pile Final Hand Answer
Hand 10: (on the play)
» Keep or Mulligan?
Correctly, most people determined this is a keep. However, I think it is't an immediate decision.
What this hand needs is a "tutor effect", specifically Infernal Tutor since we're short on initial mana sources. Thankfully there's three looks with the scry from mulliganing and two copies of Gitaxian Probe, which would allow a second initial mana Read More »
Hello everyone and welcome back to Reading the Ropes!
In the last article, we covered the pros and cons of various win conditions in the deck. Hopefully, you took away from that article that a lot of our wins will come from Empty the Warrens or Ad Nauseam. The next step is to figure out how we actually win the game with those cards, especially if we do not have them Read More »
In the last month or so, I took a hard look at data from my spreadsheet and came to the conclusion that the reason I wasn't spiking any events is that I needed to be better than 50% against Grixis Delver. When talking to AJ Kerrigan, he had a lot of success when returning to the full suite of Empty the Warrens. When testing it myself, I've seen an increase Read More »
Turbo Depths is a combo deck that tries to generate a Marit Lage token (20/20 Flying Indestructible) by either removing all of the counters with Vampire Hexmage or by creating a copy of Dark Depths with 0 counters using Thespian's Stage. They try to do this very quickly (hence the name "Turbo Depths"), but also trying to balance that with protection and disruption. Like most combo decks their deck is Read More »
Since the last segment, our deck list has switched to the current standard of running the green splash for Abrupt Decay and Xantid Swarm (v3.9). This deck list is much stronger in the current metagame as Miracles has grown to be one of the most popular decks, with Abrupt Decay being the only viable answer to Counterbalance.
This deck list has proven to be a big success for many pilots of Read More »
Special thanks to Anuraag Das and Sam Roukas for their contributions to this article.
Miracles, with and without Sensei's Divining Top, has been a natural predator of The Epic Storm for many years. Force of Will, Counterbalance, and Terminus combine to form a suite of cards that can be pretty difficult to beat at any stage of the game. One of the major edges that The Epic Storm players can gain Read More »
Miracles Final Hand Answer
Hand 10: (on the draw)
» Keep or Mulligan?
In the responses to the last article, players were unsure if this was a keep or a mulligan. I saw a lot of answers on both sides. In my opinion, it's ultimately a mulligan.
In the last article we talked about how Miracles' weakness is their early game and how strong of a late game they Read More »