TES Matchup Battles: Turbo Depths

Turbo Depths is a combo deck that tries to generate a Marit Lage token (20/20 Flying Indestructible) by either removing all of the counters with Vampire Hexmage or by creating a copy of Dark Depths with 0 counters using Thespian's Stage. They try to do this very quickly (hence the name "Turbo Depths"), but also trying to balance that with protection and disruption. Like most combo decks their deck is Read More »

TES Matchup Battles: Aluren

Aluren is an archetype based around, and abusing, the card Aluren. It does this by having an instant speed combo, and a lot of value creatures to make removal spells worse. The combo is to resolve an Aluren to play Parasitic Strix + Cavern Harpy to return the Parasitic Strix, and then use the Cavern Harpy's second ability to return itself to keep repeating this process until the opponent is Read More »

TES Matchup Battles: Dredge

This episode we take on Dredge! Dredge is a deck that abuses the Ravnica’s Golgari Guild mechanic: Dredge X (If you would draw a card, instead you may put exactly X cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Dredge is a combo deck, that can play a "grindy" game in the right Read More »

Bayou vs. Taiga

Alex McKinley is a guest writer on With the advent of playing green and Abrupt Decay returning to be the standard, let us take a look at a different take of the mana base for Green TES: A change of the green dual, Taiga and a shift in fetch lands to help accommodate it. Deck Lists Stock Green TES (v3.9) Main Deck 4 Infernal Tutor 4 Burning Wish 1 Empty the Warrens 1 Read More »

TES Matchup Battles: Dragon Stompy

It is time for yet another edition of the TES Matchup Battles series and this episode we take on Dragon Stompy! Dragon Stompy is a prison aggro deck. It uses different lock pieces to disrupt the opponent's mana and making it more difficult to cast their spells. Dragon Stompy then follows up with a fast clock to try and kill the opponent before they can find answers to their lock pieces. Read More »

Deck List Updates - Eternal Weekend & SCG:DC

Over the last few weeks I've played in three large Legacy events, this has caused me to question some slots in the deck. Below you can find my thoughts on these questionable slots and possible directions to where The EPIC Storm should be going. Deck Lists Eternal Weekend - Deck List (v3.3) Main Deck 4 Infernal Tutor 3 Burning Wish 1 Empty the Warrens 1 Ad Nauseam 4 Brainstorm 4 Ponder 4 Gitaxian Read More »

TES Matchup Battles: Lands

It is time for yet another edition of the TES Matchup Battles series and this episode we take on Lands! Jarvis Yu, one of the most well known Lands players, best describes Lands as a Life from the Loam deck. "With the ability to both recur lands and 'draw' three cards a turn by dredging, Life from the Loam allows the deck to operate. Most often used to recycle Wasteland after Wasteland Read More »

Deck List Updates - EE7

Hey everyone! Here to provide some insight on some of the deck changes over the last few months. If you follow my spreadsheet you'll know that I test different things quite frequently, always trying to find the best list for the metagame. Since I track deck versions and all of the information is public, I receive a lot of messages and emails asking about things I am trying. I don't answer Read More »

Sideboard Musings: Contextualizing Card Values

Contextualizing the Sideboard Today we are talking about the sideboard. We aren’t going to rehash specific matchup analysis which is covered extensively elsewhere on this site: Bryant’s sideboard guide and AJ’s matchup analysis. Instead we are going to take a high level look at how and why the value of specific cards in our deck changes based on how our opponent is trying to interact with us. Before we get started however I Read More »

TES Matchup Battles: Burn

It is time for yet another edition of the TES Matchup Battles series and this episode we take on Burn! Burn is a deck that uses efficient creatures and red instant and sorcery spells to deal direct damage to your opponent in an effort to end the game as quickly as possible using little to no disruption. Burn has long been a strategy, and many of the original "burn spells" like Read More »
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Please note: Some of the information is dated back to the creation of The EPIC Storm, because of this everything is marked with a date. Sometimes the best inspiration for a solution or problem is… Read More »