Death's Shadow the card has existed for a long time, but never really saw much play until the past couple of years. It's really been a staple of the Modern format over the past 2-3 years, but recently it's been picking up in legacy. Because it's a fairly newer deck in legacy there isn't an established deck or even which colors to play in the deck. Overall the deck is Read More »
Maverick is a green white based deck that combines elements of aggression while being able to attack the opponent's strategy. The draw to this deck is the flexibility in the deck list, being able to play cards like Green Sun's Zenith along with silver bullets. This allows Maverick to have cards for most situations faced in legacy, and play the type of game plan they need to win a particular Read More »
Confidence is important.
It sounds a bit silly, right? But I'm a firm believer in that it's a critical part of the game that doesn't get enough conversation. While the majority of this article will loosely be storm-based, I think there's something everyone can take away from this. The main point would be, be confident in your decisions.
I'm not saying to be cocky, arrogant, or too proud to admit your choices Read More »
Elves is an aggro/combo engine deck that uses synergy and many small incremental advantages to build up an enormous amount of cards and mana, like storm, in order to play giant monsters and win the game in a single turn. However, while elves is most commonly known for its ability to combo off and win early in the game, it is also an extremely resilient deck that can put up Read More »
Eldrazi is a fairly new deck thanks to the recent Eldrazi additions from Oath of the Gatewatch. The "Stompy" archetype itself has been around for a very long time and its plan is to use fast mana to accelerate out lock pieces, and then follow them up with a fast clock to pressure the opponent. The idea behind this is that by accelerating out lock pieces before the opponent can Read More »
Turbo Depths is a combo deck that tries to generate a Marit Lage token (20/20 Flying Indestructible) by either removing all of the counters with Vampire Hexmage or by creating a copy of Dark Depths with 0 counters using Thespian's Stage. They try to do this very quickly (hence the name "Turbo Depths"), but also trying to balance that with protection and disruption. Like most combo decks their deck is Read More »
Aluren is an archetype based around, and abusing, the card Aluren. It does this by having an instant speed combo, and a lot of value creatures to make removal spells worse. The combo is to resolve an Aluren to play Parasitic Strix + Cavern Harpy to return the Parasitic Strix, and then use the Cavern Harpy's second ability to return itself to keep repeating this process until the opponent is Read More »
This episode we take on Dredge!
Dredge is a deck that abuses the Ravnica’s Golgari Guild mechanic: Dredge X (If you would draw a card, instead you may put exactly X cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Dredge is a combo deck, that can play a "grindy" game in the right Read More »
Alex McKinley is a guest writer on theepicstorm.com
With the advent of playing green and Abrupt Decay returning to be the standard, let us take a look at a different take of the mana base for Green TES: A change of the green dual, Taiga and a shift in fetch lands to help accommodate it.
Stock Green TES (v3.9)
4 Infernal Tutor
4 Burning Wish
1 Empty the Warrens
1 Read More »
It is time for yet another edition of the TES Matchup Battles series and this episode we take on Dragon Stompy!
Dragon Stompy is a prison aggro deck. It uses different lock pieces to disrupt the opponent's mana and making it more difficult to cast their spells. Dragon Stompy then follows up with a fast clock to try and kill the opponent before they can find answers to their lock pieces. Read More »