Below you will find a list of Frequently Asked Questions (FAQ)!

Don't see the answer to a question you might have had? I recommend reading the TES Mailbox series. If you have still an unanswered question after reading the TES Mailbox series, submit your question using the contact form below with the subject line "TES Mailbox" and it will be in the upcoming article or added below.

It takes a certain mind-set to play storm. A lot of the deck's intricacies don't exactly transfer over from other decks in Legacy or even other formats. That said, I'm a believer in that anyone can be taught how to play The EPIC Storm at a high level - you just have to put in the work. Most Legacy decks require a learning curve, this deck is no different, if you put in the effort - you'll get there.

While I do believe the deck is slightly harder to play than it's cousin ANT at a fundamental level, the difference is negligible.

Now to answer the question at hand: I can't answer that for you.

Do you enjoy doing broken things in other aspects of Magic: The Gathering? Then yes. If you love midrange decks and grinding value, there's a good chance you won't enjoy playing combo in general.

Playing The EPIC Storm is for people who enjoy the rush of winning the game on turn one through countermagic or discard (See Video Below), the individuals who like to figure out the best probable line using math, and those who like problem solving difficult scenarios on how to best win through disruption.

For starters, I would check out AJ Kerrigan's article series "Reading the Ropes" as it's targeted at players learning the storm archetype. Once you've ripped through that series I would move onto articles about specific match-ups.

Learning the proper strategies, game plans, how to mulligan, and how each deck combats you will go a very long way. Fortunately for you, The EPIC Storm has a few series dedicated to solving match-ups:

If you've conquered that, I would suggest that you're likely ready for something a little more in-depth. TES Infernal Tutoring brings together the website's team to analyze difficult scenarios and decisions. You'll gain multiple perspectives on how to handle situations.

At the end of all of this, if you're interested in more, I would suggest browsing the Resources page. It has a filter that helps you find exactly what you're looking for.

Either the homepage or a recent article, it's that simple.

If you're interested in trying new things and willing to test in-between iterations, the innovation of card choices really happens in the Facebook group.

Step 1: Go to this link.

Step 2: Click 'File'.

Step 3: Click 'Make a copy'.

That's it!

For over ten years I exclusively used Powder Blue Ultra Pro sleeves. When Dragonshield released the Matte Sky Blue sleeves I decided I would try those out as well KMC hard perfect fit sleeves for extra protection. I haven't looked back, I'm a huge fan of both of these products.

Note: This will cause your deck to be larger than a standard double-sleeved deck. I've found the best deck box for those who use KMC hard perfect fit sleeves to be Dex Protection Boxes.

I am not sponsored or paid to say these things, these are just what I've found to be the best for my purposes.

Storm Count
Black Mana
Blue Mana
Red Mana

I personally use big dice and RK Post tokens (as seen above). I don't know if this is "the best" method, but I've done it for years and find it to be highly effective.

This was actually one of the first articles I wrote for the website - Getting your TES cards signed!

As for what I have left and currently in my main deck, I still need to get my four copies of Gitaxian Probe signed by Chippy and two Scalding Tarn signed by Philip Straub.

There's actually a page dedicated to tutoring, check it out!

Yes, this is my twitch account. I don't have a streaming schedule, I'm pretty unlikely to stream Monday-Friday from 8am-6pm EST as I have a full-time job. If I am streaming, it's likely going to be a Tuesday or Wednesday night (I generally have those free) or on the weekends.

I take lot of notes, it's simple.

I don't record my opening hands too often (All notes are public information which means the opponent is allowed to view them - if you're going to, do it after the game.), I do record my opponents hands when I use a Gitaxian Probe, Cabal Therapy or Duress. I do write notes in game, but I use abbreviations and write quickly typically immediately after I say, "Go." or even in between games after I've sideboarded. Keep in mind that I'm typically fairly fast at these sorts of things, if you're a person who takes their time with things I could see the stalling aspect. I also expand on my notes at the end of rounds.

While I don't have every card I've tested in the Card Choices page, most of the viable ones are in there. Please read this.

Try to think of things based on their net gain or loss.

Here's a sample line of play: Rite of Flame, Rite of Flame, Dark Ritual, Duress, Burning Wish and Empty the Warrens.

When I view this, I see 4 + 3 = 7, - 3 = 4. It's much quicker to do this than think RR - R + RRR + BBB - B - RB. While this is a basic example, it demonstrates my point.

Mana Generated by Rite of Flame
Cast off a single red mana source, in one turn.

  • 1 Rite of Flame – Two red mana.
  • 2 Rite of Flame – Four red mana.
  • 3 Rite of Flame – Seven red mana.
  • 4 Rite of Flame – Eleven red mana.

Mana Generated by Dark Ritual
Cast off a single black mana source, in one turn.

  • 1 Dark Ritual – Three black mana.
  • 2 Dark Ritual – Five black mana.
  • 3 Dark Ritual – Seven black mana.
  • 4 Dark Ritual – Nine black mana.

Not joking - I don't like this question, but it comes up so frequently.

In short, not really. You can try to get by without dual lands (Underground Sea, Volcanic Island, and Badlands) by using shock lands (Steam Vents, Blood Crypt, and Watery Grave) or fast lands (Spirebluff Canal, Blackcleave Cliffs, or Darkslick Shores) but both of these types of lands have drawbacks.

With shock lands you gain the ability to shuffle your deck with fetchlands, but the life-loss is very tough on the deck's primary goal of casting Ad Nauseam. Meanwhile with fast lands, you have great mana with no life loss, but your Ponders and Brainstorms are very lackluster without shuffle effects.

There's three dual lands in the current list, just sell some modern cards and acquire them!

Does your metagame contain Miracles? If not, probably not.
Do you value Xantid Swarm against Show and Tell? If not, probably not.

I would prefer a perfect world where The EPIC Storm could be truly Grixis. There was a time briefly after the banning of Sensei's Divining Top where this was the case. But a surge of Miracles players piloting Counterbalance with an increased number of cantrips came back to the online metagame.

I believe for any large event you should be playing green. As a diverse metagame will likely have one skilled individual with Counterbalance or Ethersworn Canonist backed by countermagic.

TLDR - You can get by without it, but you're better off with the extra color splash.

Silence was best in a time period where everyone agreed to fight Storm on the stack with things like Stifle and Spell Snare. We're long past those days, in the current metagame people use permanent based disruption often paired with spells to combat storm. This makes cards like Silence very poor.

Drawing Tendrils of Agony is one of the worst things you can do in the early game, especially when your deck aims to win by turns one or two. There's also the fact that in most situations in which you could cast Tendrils of Agony for lethal, you could likely pay two more mana for Burning Wish. These things have combined to move Tendrils of Agony exclusively to the sideboard.

Well, for starters you can view the sideboard guide.

I do sometimes sideboard in Past in Flames, generally when I do, Tendrils of Agony is the first card that follows it. This is typically in match-ups where Gitaxian Probe and Ad Nauseam are bad, such as UR Delver or Burn.