Analysis


Matchup Mulligan: Maverick

UW Stoneblade Final Hand Answer Hand 10: (on the play) » Keep or Mulligan? Keep I was a little shocked at how many of you would mulligan this hand, you're only an initial mana source away from winning while being protected by our best disruption spell. I would lead off on Chrome Mox (Imprint: Burning Wish) and then cast Hope of Ghirapur. From here we have 12 lands that Read More »

Matchup Mulligan: UW Stoneblade

UR Delver Hand Answer Hand 10: (on the draw) » Keep or Mulligan? Keep Most people correctly answered this scenario. With a scry and being on the draw, your odds of finding a red source are much better than your odds of winning the game on five cards. It's difficult to ask for more than a first turn discard spell into ten Goblins in most match-ups. You can't be afraid Read More »

Matchup Mulligan: UR Delver

Grixis Phoenix Hand Answer Hand 10: (on the play) » Keep or Mulligan? Mulligan If you were smart enough to ignore my sideboarding advice and decided to keep in Empty the Warrens, I think this is a soft keep. The issue is that the Arclight Phoenix decks have anywhere between three and five answers to Goblin tokens, that said, you're in a position where they can't race you even Read More »

Matchup Mulligan: Grixis Phoenix

Turbo Depths Hand Answer Hand 10: (on the draw) » Keep or Mulligan? Mulligan Yes, we're on the draw and have roughly 17 live draws (9 that flat out win the game), which is about 33% to win the game for every draw step. The big issue here is that we're on the draw and that discard spells shut off our hand. Post-board Turbo Depths decks have four copies of Thoughtseize, Duress, and possibly Inquisition Read More »

Matchup Mulligan: Turbo Depths

4c Loam Final Hand Answer Hand 10: (on the draw) » Keep or Mulligan? Keep I'm a little shocked by the number of people that thought this hand was a mulligan. Burning Wish represents both an answer to Chalice of the Void (assuming you draw another Mountain or fetchland) as well as an answer to Thalia, Guardian of Thraben. On top of that you're only a Dark Ritual away from being able to cast Ad Read More »

Matchup Mulligan: 4c Loam

Dredge Final Hand Answer Hand 10: (on the play) » Keep or Mulligan? Keep This isn't a fast hand, which is an issue. That said, you're on the play with a discard spell on the first turn which should buy you a little bit of time. What's interesting with this hand to me is that it encourages out-of-the-norm cantripping. On the second turn, I would not cast Brainstorm which Read More »

Reflections of 2018

Hey everyone! As the year comes to an end, I'd like to reflect on where this year has gone. It's been quite the year for Magic and Legacy. We've had the bannings of Gitaxian Probe and Deathrite Shaman that have changed the format and changed our decklist. Looking back at decklists from the beginning of the year, the differences are apparent. At that point, the deck was playing green in Read More »

Matchup Mulligan: Dredge

Grixis Control Final Hand Answer Hand 10: (on the draw) » Keep or Mulligan? Keep I would likely keep this hand, but I wouldn't just jam on the first turn if I drew a land. I would cast Duress. Your opponent likely has Flusterstorm, Thoughtseize, Inquisition of Kozilek, and Force of Will, putting them very close if not over the 50% chance of action benchmark — at this Read More »

Matchup Mulligan: Grixis Control

Death's Shadow Hand Answer Hand 10: (on the play) » Keep or Mulligan? Keep I would hope most people would keep this, but recently I've found less experienced players addressing their concerns about keeping "no-land hands" against blue decks. I think this comes from the Ad Nauseam Tendrils (ANT) mindset. Something I believe is often forgotten is that these decks, while very similar, are actually pretty different at times. Read More »

Matchup Mulligan: Death's Shadow

Burn Final Hand Answer Hand 10: (on the draw) » Keep or Mulligan? Keep I read a lot of back and forth on this hand. While I'm not sure of a definite answer, I'd probably keep it knowing I had a scry and a draw step to help fix things. The downside is the earliest you can combo off is turn two with a hand like this, which means likely Read More »