Strategy


TES Matchup Battles: Maverick

Maverick is a green white based deck that combines elements of aggression while being able to attack the opponent's strategy. The draw to this deck is the flexibility in the deck list, being able to play cards like Green Sun's Zenith along with silver bullets. This allows Maverick to have cards for most situations faced in legacy, and play the type of game plan they need to win a particular Read More »

Matchup Mulligan: Dragon Stompy

Elves Final Hand Answer Hand 10: (on the draw) » Keep or Mulligan? I read a few responses saying they thought this hand was a mulligan due to multiple copies of Chrome Mox, no blue source, and no real business spell. Well, I disagree. The blue source can be issues by drawing any land either fron your draw step, off of your first Gitaxian Probe, or by casting Read More »

TES Matchup Battles: Elves

Elves is an aggro/combo engine deck that uses synergy and many small incremental advantages to build up an enormous amount of cards and mana, like storm, in order to play giant monsters and win the game in a single turn. However, while elves is most commonly known for its ability to combo off and win early in the game, it is also an extremely resilient deck that can put up Read More »

Matchup Mulligan: Elves

Eldrazi Final Hand Answer Hand 10: (on the play) » Keep or Mulligan? Mulligan The crowd seemed to be split 50/50 on this decision, which is good, it means people are thinking about these! That said, to me, it's a Mulligan. If you were to keep this hand, the correct line of play would be to cast Chrome Mox (imprint: Infernal Tutor), Duress, play Bloodstained Mire and pass. This leaves Read More »

TES Matchup Battles: Eldrazi

Eldrazi is a fairly new deck thanks to the recent Eldrazi additions from Oath of the Gatewatch. The "Stompy" archetype itself has been around for a very long time and its plan is to use fast mana to accelerate out lock pieces, and then follow them up with a fast clock to pressure the opponent. The idea behind this is that by accelerating out lock pieces before the opponent can Read More »

Matchup Mulligan: Eldrazi

4c Pile Final Hand Answer Hand 10: (on the play) » Keep or Mulligan? Keep Correctly, most people determined this is a keep. However, I think it is't an immediate decision. What this hand needs is a "tutor effect", specifically Infernal Tutor since we're short on initial mana sources. Thankfully there's three looks with the scry from mulliganing and two copies of Gitaxian Probe, which would allow a second initial mana Read More »

TES Matchup Battles: Turbo Depths

Turbo Depths is a combo deck that tries to generate a Marit Lage token (20/20 Flying Indestructible) by either removing all of the counters with Vampire Hexmage or by creating a copy of Dark Depths with 0 counters using Thespian's Stage. They try to do this very quickly (hence the name "Turbo Depths"), but also trying to balance that with protection and disruption. Like most combo decks their deck is Read More »

Matchup Mulligan: 4c Pile

Miracles Final Hand Answer Hand 10: (on the draw) » Keep or Mulligan? Mulligan In the responses to the last article, players were unsure if this was a keep or a mulligan. I saw a lot of answers on both sides. In my opinion, it's ultimately a mulligan. In the last article we talked about how Miracles' weakness is their early game and how strong of a late game they Read More »

Matchup Mulligan: Miracles

Lands Final Hand Answer Hand 10: (on the draw) » Keep or Mulligan? Keep This is a keep, but a hesitant "loose" keep. I was actually somewhat shocked that no one else found the same way, I think the issue is/was not taking enough time to properly analyze the hand. The most common response to this hand was, "if you keep hand seven, then you keep this hand too", Read More »

TES Matchup Battles: Aluren

Aluren is an archetype based around, and abusing, the card Aluren. It does this by having an instant speed combo, and a lot of value creatures to make removal spells worse. The combo is to resolve an Aluren to play Parasitic Strix + Cavern Harpy to return the Parasitic Strix, and then use the Cavern Harpy's second ability to return itself to keep repeating this process until the opponent is Read More »
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Sideboard Guide

A guide for sideboarding against each Legacy archetype – explaining what to take out and bring in against those decks. Keep in mind that this is a rough tutorial and sometimes straying from these instructions… Read More »