TES Matchup Battles


TES Matchup Battles: Goblins

Goblins is one of the most historic legacy decks because it has existed since the inception of legacy. Goblins has significantly decreased in popularity over the past several years due to the printing of Deathrite Shaman, and a few other cards, but since its banning people have been trying it out again, and we need to be prepared. Goblins is a unique deck in that it is a mono-red deck Read More »

TES Matchup Battles: Esper Stoneblade

Esper Stoneblade and other Stoneblade variations have been around for a long time ever since the printing of Stoneforge Mystic and Jace, the Mind Sculptor. It has gone through waves of success from being one of the best decks, down to pretty bad, and then back up to good again. Because of the recent bannings over the past year or two, especially Deathrite Shaman, there is more of a reason Read More »

TES Matchup Battles: 4c Loam

4c Loam is an aggro-control deck capable of both board control and an aggressive clock. It is centered around using lands and Life from the Loam, hence the name of the deck. Because of this, it is considered one of the midrange decks in Legacy being able to play a longer game, but also play many aggressive cards like Knight of the Reliquary, also playing into their lands strategy. While Read More »

TES Matchup Battles: RUG Delver

With the recent banning of Gitaxian Probe and Deathrite Shaman people have been moving away from Grixis Delver for the more traditional version of RUG Delver. RUG Delver is a tempo deck that tries to use all of its resources to keep the opponent from gaining traction to set up their game plan, and then try to kill the opponent before they regain their balance. They do this by playing Read More »

TES Matchup Battles: Death's Shadow

Death's Shadow the card has existed for a long time, but never really saw much play until the past couple of years. It's really been a staple of the Modern format over the past 2-3 years, but recently it's been picking up in legacy. Because it's a fairly newer deck in legacy there isn't an established deck or even which colors to play in the deck. Overall the deck is Read More »

TES Matchup Battles: Maverick

Maverick is a green white based deck that combines elements of aggression while being able to attack the opponent's strategy. The draw to this deck is the flexibility in the deck list, being able to play cards like Green Sun's Zenith along with silver bullets. This allows Maverick to have cards for most situations faced in legacy, and play the type of game plan they need to win a particular Read More »

TES Matchup Battles: Elves

Elves is an aggro/combo engine deck that uses synergy and many small incremental advantages to build up an enormous amount of cards and mana, like storm, in order to play giant monsters and win the game in a single turn. However, while elves is most commonly known for its ability to combo off and win early in the game, it is also an extremely resilient deck that can put up Read More »

TES Matchup Battles: Eldrazi

Eldrazi is a fairly new deck thanks to the recent Eldrazi additions from Oath of the Gatewatch. The "Stompy" archetype itself has been around for a very long time and its plan is to use fast mana to accelerate out lock pieces, and then follow them up with a fast clock to pressure the opponent. The idea behind this is that by accelerating out lock pieces before the opponent can Read More »

TES Matchup Battles: Turbo Depths

Turbo Depths is a combo deck that tries to generate a Marit Lage token (20/20 Flying Indestructible) by either removing all of the counters with Vampire Hexmage or by creating a copy of Dark Depths with 0 counters using Thespian's Stage. They try to do this very quickly (hence the name "Turbo Depths"), but also trying to balance that with protection and disruption. Like most combo decks their deck is Read More »

TES Matchup Battles: Aluren

Aluren is an archetype based around, and abusing, the card Aluren. It does this by having an instant speed combo, and a lot of value creatures to make removal spells worse. The combo is to resolve an Aluren to play Parasitic Strix + Cavern Harpy to return the Parasitic Strix, and then use the Cavern Harpy's second ability to return itself to keep repeating this process until the opponent is Read More »