TES Matchup Battles


TES Matchup Battles: Landstill

UX Landstill has been one of the older decks of the Legacy format. Being around for nearly two decades, older than many players, but has been getting less popular over the past several years. Landstill is a blue-based control deck that gets its name from the combination of Standstill and manlands. This "combo" in play often means neither player is casting any spells, because they don't want their opponent to Read More »

TES Matchup Battles: Grixis Control

Grixis Control was the most played Legacy deck at Pro Tour 25th Anniversary a couple months ago. One of the reasons it's so popular is due to it having a slightly higher than 50% matchup against most decks in the field. It plays out like a classic Jund-style deck. These type of decks tend to be played a lot because people love gaining their value and trying to out attrition Read More »

TES Matchup Battles: Goblins

Goblins is one of the most historic legacy decks because it has existed since the inception of legacy. Goblins has significantly decreased in popularity over the past several years due to the printing of Deathrite Shaman, and a few other cards, but since its banning people have been trying it out again, and we need to be prepared. Goblins is a unique deck in that it is a mono-red deck Read More »

TES Matchup Battles: Esper Stoneblade

Esper Stoneblade and other Stoneblade variations have been around for a long time ever since the printing of Stoneforge Mystic and Jace, the Mind Sculptor. It has gone through waves of success from being one of the best decks, down to pretty bad, and then back up to good again. Because of the recent bannings over the past year or two, especially Deathrite Shaman, there is more of a reason Read More »

TES Matchup Battles: 4c Loam

4c Loam is an aggro-control deck capable of both board control and an aggressive clock. It is centered around using lands and Life from the Loam, hence the name of the deck. Because of this, it is considered one of the midrange decks in Legacy being able to play a longer game, but also play many aggressive cards like Knight of the Reliquary, also playing into their lands strategy. While Read More »

TES Matchup Battles: RUG Delver

With the recent banning of Gitaxian Probe and Deathrite Shaman people have been moving away from Grixis Delver for the more traditional version of RUG Delver. RUG Delver is a tempo deck that tries to use all of its resources to keep the opponent from gaining traction to set up their game plan, and then try to kill the opponent before they regain their balance. They do this by playing Read More »

TES Matchup Battles: Death's Shadow

Death's Shadow the card has existed for a long time, but never really saw much play until the past couple of years. It's really been a staple of the Modern format over the past 2-3 years, but recently it's been picking up in legacy. Because it's a fairly newer deck in legacy there isn't an established deck or even which colors to play in the deck. Overall the deck is Read More »

TES Matchup Battles: Maverick

Maverick is a green white based deck that combines elements of aggression while being able to attack the opponent's strategy. The draw to this deck is the flexibility in the deck list, being able to play cards like Green Sun's Zenith along with silver bullets. This allows Maverick to have cards for most situations faced in legacy, and play the type of game plan they need to win a particular Read More »

TES Matchup Battles: Elves

Elves is an aggro/combo engine deck that uses synergy and many small incremental advantages to build up an enormous amount of cards and mana, like storm, in order to play giant monsters and win the game in a single turn. However, while elves is most commonly known for its ability to combo off and win early in the game, it is also an extremely resilient deck that can put up Read More »

TES Matchup Battles: Eldrazi

Eldrazi is a fairly new deck thanks to the recent Eldrazi additions from Oath of the Gatewatch. The "Stompy" archetype itself has been around for a very long time and its plan is to use fast mana to accelerate out lock pieces, and then follow them up with a fast clock to pressure the opponent. The idea behind this is that by accelerating out lock pieces before the opponent can Read More »