Theory


Matchup Mulligan: London Mulligan

Miracles II Final Hand Answer Hand 10: (on the play) » Keep or Mulligan? Mulligan With either mulligan rule (Vancouver or London), I'd mulligan this. It just doesn't do anything despite having one of your best cards for the match-up in Hope of Ghirapur. Hope of Ghirapur essentially negates Spell Pierce, Flusterstorm, and Force of Negation but that's not the problem with this hand. Without a blue source we're Read More »

TES Matchup Battles: 4c Control II

4c Control is a control deck that's trying to use all of the best disruptive cards like Thoughtseize, Force of Will, Snapcaster Mage, and planeswalkers. There are many flavors of 4c Control, but with the recent printing of Wrenn and Six most are traditional Grixis Control decks, but splashing cards like Wrenn and Six and maybe a few other green cards. This shows the evolution of Legacy and how decks Read More »

TES Matchup Battles: Grixis Delver II

Grixis Delver's primary game plan is to stick an early threat, such as Delver of Secrets or Young Pyromancer, and use cards like Daze and Wasteland to disrupt the opponent’s initial development while killing the opponent quickly. There are, and have been, many different flavors of Delver of Secrets decks ever since its printing quite a few years ago. Grixis Delver would be considered a tempo deck, and even before Read More »

Matchup Mulligan: Miracles II

Maverick Hand Answer Hand 10: (on the draw) » Keep or Mulligan? Keep I am honestly shocked by the number of people who said they would ship this hand. Risk vs. reward! You have a 38% chance to draw a black source in order to win the game on the spot. This hand also doesn't really lose to a Thoughtseize (they could slow you down by taking Dark Ritual, Read More »

The STORM Count: Ad Nauseam and Expected Value

Welcome to The STORM Count, our new article series analyzing the mathematics of our favorite Storm deck. While I will be including some of the theoretical concepts behind the math that we use, the goal is that the information presented in this article is accessible for as many of our readers as possible. Today, we are going to look at the exact numbers behind one of the biggest strengths of The Read More »

TES Matchup Battles: Eldrazi Ramp

Eldrazi and ramp decks have existed ever since the printings of Cloudpost and Glimmerpost and the Eldrazi in legacy, and even in modern while they were legal. The goal is to assemble these posts along with artifact mana to accelerate out bigger expensive cards like Ugin, The Spirit Dragon and Karn, Scion of Urza. In order to survive the game long enough, Eldrazi Ramp uses cards like Chalice of the Read More »

Development and Progress: The EPIC Storm moving forward

”Without continual growth and progress, such words as improvement, achievement, and success have no meaning.” -Benjamin Franklin In a game of variance, there is no one true way to determine the best iteration of a deck. As metagames shift and adapt, one must also adapt the list they are playing with. Sometimes this means changing sideboard slots, replacing flex slots, or even swapping the number of key cards. In a format like Read More »

Matchup Mulligan: Maverick

UW Stoneblade Final Hand Answer Hand 10: (on the play) » Keep or Mulligan? Keep I was a little shocked at how many of you would mulligan this hand, you're only an initial mana source away from winning while being protected by our best disruption spell. I would lead off on Chrome Mox (Imprint: Burning Wish) and then cast Hope of Ghirapur. From here we have 12 lands that Read More »

Matchup Mulligan: UW Stoneblade

UR Delver Hand Answer Hand 10: (on the draw) » Keep or Mulligan? Keep Most people correctly answered this scenario. With a scry and being on the draw, your odds of finding a red source are much better than your odds of winning the game on five cards. It's difficult to ask for more than a first turn discard spell into ten Goblins in most match-ups. You can't be afraid Read More »

TES Matchup Battles: Death & Taxes II

Death and Taxes looks a lot like white weenie to the casual observer. In reality, D&T is a creature-based control deck that focuses on invalidating the opposing deck. The goal is to aggressively land creatures while creating a difficult time for the opponent to execute their game plan. It's been about 2 and a half years since I reviewed Death and Taxes, and a lot has changed in that time Read More »