Gruul Storm Primer: Everything You Need to Know!

GruulBreach

GRUUL STORM Even though it has been a few years since being at the top of the metagame, a [[Pyretic Ritual]] and [[Desperate Ritual]]-based Storm inModern is back and faster than ever in its new Gruul-based form! Instead of relying on the engine of [[Gifts Ungiven]] and [[Past in Flames]] to give us everything, we Read More »

Matchup Mulligan: The EPIC Storm II

Matchup Mulligan

Final Doomsday Hand Answer Hand No. 10: (on the draw) [[Thoughtseize|]] [[Burning Wish|]] [[Wishclaw Talisman|]] [[Orim's Chant|]] [[Scrubland|]] [[Bloodstained Mire|]] [[Lotus Petal|]] » Keep or Mulligan? Keep Speed isn't everything! Players focus too much on this. The hand we're presented with is resistant to a discard spell and can fight through their 7-to-8 [[Force of Read More »

TES Matchup Battles: Doomsday II

Matchup Battles

Doomsday is a rather simple deck in concept. Cast a [[Doomsday]] to make your library five cards and then win with a [[Thassa's Oracle]]. The actual execution can vary by scenario. For example, how much mana do you have? How many cards can you draw? Can you afford to pass the turn? Questions like these Read More »

The ABC’s of TES: Removal

The ABCs of TES

Interacting with The EPIC Storm does not always happen directly on the stack. Often opponents will bring lock pieces and other hateful permanents to the table in an attempt to slow TES down or prevent it from winning at all. These cards present the Storm player with two main options: remove the lock piece or Read More »

Matchup Mulligan: Doomsday II

Matchup Mulligan

Final Initiative Hand Answer Hand No. 10: (on the play) [[Burning Wish|]] [[Rite of Flame|]] [[Crash|]] [[Chain of Vapor|]] [[Lion's Eye Diamond|]] [[Mox Opal|]] [[Brainstorm|]] » Keep or Mulligan? Mulligan While tempting due to the [[Crash]] and [[Chain of Vapor]], we just need to send this hand back. We can't cast any spells! Sure, we Read More »

TES Matchup Battles: Initiative

Matchup Battles

Initiative is a new Legacy deck built around the Dungeons and Initiative mechanic. A mono-white Stompy deck was born when two new white creatures - [[White Plume Adventurer]], [[Seasoned Dungeoneer]] - both of which have the Initiative mechanic were printed. These creatures with the combination of other disruptive creatures to maintain Initiative is what makes Read More »

The ABC’s of TES: Interaction

The ABCs of TES

Combo decks in Legacy often get called non-interactive. With Storm, this could not be further from the truth. Usually, between four and eight slots are devoted to interacting in some way with the opponent. The EPIC Storm has played a variety of interaction pieces over the years and understanding how they work against multiple types Read More »

Matchup Mulligan: Initiative

Matchup Mulligan

Final The EPIC Gamble Hand Answer Hand No. 10: (on the draw) [[Wishclaw Talisman|]] [[Lion's Eye Diamond|]] [[Lion's Eye Diamond|]] [[Ad Nauseam|]] [[Underground Sea|]] [[Burning Wish|]] [[Chain of Vapor|]] » Keep or Mulligan? Mulligan Even if you're fortune enough to receive a turn in the Storm mirror against a faster variant, you would then need Read More »

TES Matchup Battles: The EPIC Gamble

Matchup Battles

The EPIC Gamble is virtually a mono-red Storm deck. The only non-red card in the main deck is [[Echo of Eons]] and some sideboard cards that they can [[Burning Wish]] for. The deck is comprised of rituals, card generation, and tutors. The recipe of a typical storm deck, but the main difference is being mono Read More »