FRODO: I wish the Ring had never come to me. I wish none of this had happened.
GANDALF: So do all who live to see such times, but that is not for them to decide. All we have to decide is what to do with the time that is given to us.
The Lord of the Rings: Tales of Middle-Earth (LTR) is the latest and greatest set to grace the Legacy format with its presence. A beloved universe on its own, LTR has introduced several cards into Magic that are taking formats by storm. In Legacy specifically, [[The One Ring]], [[Orcish Bowmasters]], and [[Forth Eorlingas!]] are the cards making the most waves. Being played in a variety of archetypes, these cards are changing the way players need to interact and structure their gameplans. We are deciding what to do with the meta that we have been given, and honestly it's a lot of fun. The EPIC Storm has made some changes that work well in this new meta and we're going to take the deck out for a spin with three new puzzles!
Lord of the Rings is having a cascading effect on Legacy. In a format defined by [[Brainstorm]] and [[Ponder]], drawing cards is a key part of many strategies. With the printing of [[Orcish Bowmasters]], these cards — while still powerful — have required players to adjust patterns and heuristics to combat the ubiquity of this Orc and its Army. Being able to punish cards like [[Teferi, Time Raveler]] and [[Narset, Parter of Veils]] means that the heyday of Jeskai Control was surprisingly short-lived. Grixis Delver is popping up to adopt this Flash threat into the Delver core. Black has gone from unplayable outside of [[Dark Ritual]] decks to highly competitive in many decks that seek to punish the cantrips, card draw, and X/1's of the format. Death & Taxes has taken steps to incorporate [[Orcish Bowmasters]] into their own deck, splashing Black for it, [[Thoughtseize]], and [[Plague Engineer]]. It turns out that the best solution for opposing [[Orcish Bowmasters]] is another copy of the card on your own side.
Another card making waves has been [[The One Ring]]. With a mana value primed to be abused in [[Ancient Tomb]] decks, the most powerful item in the Lord of the Rings universe (at least of the Third Age) has also become one of the most powerful things to be doing in Magic as well. A fitting legacy for the Precioussssss. [[The One Ring]] has seen instant adoption into Karn Forge decks that want to use [[Manifold Key]]/[[Voltaic Key]] to make mana and untap permanents like [[Grim Monolith]] and [[Mystic Forge]]. [[The One Ring]] is yet another four-drop that is a powerful draw engine for a deck that only had the ability to work off the top of their deck. Control has also been adopting this artifact alongside [[Delighted Halfling]]. Uncounterable copies of [[Teferi, Time Raveler]] and [[The One Ring]] is an attractive proposition for four-color Control piles bent on establishing overwhelming advantage engines — most often tied to permanents these days.
Despite [[Orcish Bowmasters]] and [[The One Ring]] having predictable adoption in decks primed for their inclusion, these cards have also facilitated a wide array of brews. Various flavors of the [[Worldgorger Dragon]] + [[Animate Dead]] combo pairs perfectly with [[Orcish Bowmasters]] for a win condition that isn't just a bad draw any other time. PITA Storm uses both [[Peer into the Abyss]] and [[The One Ring]] to leverage card draw to create a Storm‐based win with rituals and [[Tendrils of Agony]].
As for The EPIC Storm, there are a few tweaks that have been made since the adoption of v14.6 and the inclusion of [[Infernal Tutor]]. These sideboard tweaks are better suited for the current meta. While the team was excited for [[Xantid Swarm]], it just isn't as exciting in such a dangerous Orc‐laden meta. Instead, [[Chain of Vapor]] is making a comeback! The last card that bears mentioning from LTR is [[Forth Eorlingas!]]. Typically a card being played in Initiative Stompy decks and Jeskai Control, there has been some testing with this Sorcery as a [[Burning Wish]] target in The EPIC Storm! Curious readers can find a YouTube video Bryant has already done testing the card out. For now, v14.7 will be our decklist of choice for the exciting puzzles of the month. Let's dive in!

Special Guest
Ethan Formichella
(Twitter: monkeyscantcry | MTGO: monkeyscantcry)
Ethan Formichella first learned to play Magic around 2001 and got into Legacy around 2011 starting with The EPIC Storm. He played around with various storm decks like DDFT, PSI, and ANT over the course of the 2010s before focusing on the present-day Doomsday decks with the 2020 release of [[Thassa's Oracle]].
Deck List
the epic Storm
Main Deck
- 4 [[Mishra's Bauble]]
- 4 [[Urza's Bauble]]
- 4 [[Veil of Summer]]
- 4 [[Brainstorm]]
- 4 [[Infernal Tutor]]
- 4 [[Burning Wish]]
- 3 [[Galvanic Relay]]
- 1 [[Ad Nauseam]]
- 4 [[Rite of Flame]]
- 4 [[Dark Ritual]]
- 4 [[Lion's Eye Diamond]]
- 4 [[Lotus Petal]]
- 4 [[Mox Opal]]
- 4 [[Bloodstained Mire]]
- 1 [[Scalding Tarn]]
- 1 [[Misty Rainforest]]
- 1 [[Verdant Catacombs]]
- 1 [[Underground Sea]]
- 1 [[Volcanic Island]]
- 1 [[Taiga]]
- 1 [[Badlands]]
- 1 [[Bayou]]
Sideboard
- 4 [[Thoughtseize]]
- 2 [[Abrupt Decay]]
- 2 [[Chain of Vapor]]
- 1 [[Grapeshot]]
- 1 [[Galvanic Relay]]
- 1 [[Empty the Warrens]]
- 1 [[Tendrils of Agony]]
- 1 [[Pulverize]]
- 1 [[Echo of Eons]]
- 1 [[Peer into the Abyss]]
SITUATION No. 1 — BUG Scam
With the relatively-recent printings of pitch-cast Elementals found in Modern Horizons 2, Legacy is still finding the best ways to use these powerful cards. Control strategies have recently taken to adopting these creatures with greater frequency. [[Fury]] and [[Endurance]] are commonly used tools for Grixis Control and Bant Control respectively. Sultai/BUG colored decks have begun adopting [[Grief]] as well. Based in part on Modern Rakdos Scam decks, the BUG Scam plan leans into the synergies of [[Grief]] and [[Reanimate]]. This synergy allows for heavy tempo plans in the early turns of a game, followed by cards that gain the lost card advantages back — [[Uro, Titan of Nature's Wrath]], [[Grist, the Hunger Tide]], and more. BUG Scam is a unique flavor between Midrange and Control, settling nicely into a metagame that [[Orcish Bowmasters]] can thrive in.
With regards to The EPIC Storm, BUG Scam can be disruptive enough to cause faltering of our main plan, but it all hinges on one key card. [[Veil of Summer]] is perhaps the best card in this matchup, and its stock just keeps rising. [[Veil of Summer]] stops key points of interaction from [[Grief]], [[Thoughtseize]], and [[Orcish Bowmasters]] — otherwise pivotal tools in the deck. Additionally, [[Galvanic Relay]] can protect cards from discard and disruption while also ignoring the card draw that would otherwise make [[Orcish Bowmasters]] a concerning threat. Some of these BUG Scam decks are playing [[Collector Ouphe]] or [[Null Rod]], cards that certainly would be tough to play through. Sideboarding plans can adjust for this with the inclusion of [[Abrupt Decay]] for any pesky permanents we face. Similarly, [[Surgical Extraction]] is a key point of graveyard hate that also functions well with BUG Scam's discard‐heavy plan. Removing our copies of [[Burning Wish]] can leave us stranded without any win condition in the deck, so we make sure to bring in [[Tendrils of Agony]].
SIDEBOARDING:
-1 [[Mox Opal]], -1 [[Urza's Bauble]], -1 [[Infernal Tutor]]; +2 [[Abrupt Decay]], +1 [[Tendrils of Agony]]
For this month's first article, we are beginning our fifth turn with a full grip of cards. Our previous turn was spent on a non-lethal [[Echo of Eons]] that we found with [[Burning Wish]]. After we passed the turn, our opponent attempted to resolve a [[Thoughtseize]]. We protected our hand with [[Veil of Summer]] and drew the [[Lion's Eye Diamond]]. An additional [[Mox Opal]] was drawn for turn. The two cards in our opponent's Exile are cards they pitched to [[Force of Will]] or [[Grief]]. How best can we convert cards in hand to a win on the board?
SITUATION No. 2 — Grixis Control
Name a better combo than Legacy Players and durdly Grixis Control decks. They are like peanut butter and jelly. One could argue that Grixis Control espouses the core of what it means to play fair Legacy decks: Blue cantrips, highly efficient cards, and slower win conditions that eventually lead to an insurmountable advantage and a win. The archetype found time in the spotlight when Reid Duke had it as his weapon of choice for GP Richmond (2018) where coverage covered every one of his matches. This deep dive into sideboarding, game plans, and passion for the grind has cemented itself into Control players' minds everywhere. Of course, in today's Legacy, Control decks need to function more proactively than in years past. Card quality has improved, and the deck has only received a small handful of printings to improve alongside the powerful format. And yet, the deck reminds players of when Legacy was played in the hand as opposed to the battlefield, where the grind into the late game was where Control players thrived.
The Grixis Control of today still has the grind in mind, but can use new tools available. [[Narset, Parter of Veils]] and [[Baleful Strix]] serve as the backbone of card advantage for the deck with [[Lightning Bolt]], [[Fatal Push]], and [[Sheoldred's Edict]] for removal, and [[Force of Will]], [[Hymn to Tourach]], and [[Thoughtseize]] for disruption. Despite all of these cards, there is no more iconic inclusion than the duo of [[Snapcaster Mage]] and [[Kolaghan's Command]]. While these cards are perfect for a creature‐heavy meta, there are certain things the deck struggles with. [[Uro, Titan of Nature's Wrath]] is an unstoppable terror for Grixis Control as are certain Combo decks that can out‐grind or out‐muscle their way through the wave of disruption. In that light, The EPIC Storm functions well against Grixis Control. Leveraging the power of [[Veil of Summer]], discard is not as powerful as it may be against Sneak & Show. Leaning into [[Galvanic Relay]] also bodes well for the Storm pilot. In fact, The EPIC Storm's board plan and approach to the matchup is very similar to BUG Scam that we discussed previously. Generally a favored matchup thanks to being pre‐built for the Blue decks of the format. Let the Grixis Control players of the world have their grindy fun, The EPIC Storm will be right there waiting to crush their dreams with card advantage they could only dream of — [[Galvanic Relay]].
Another situation that has a game going a bit long — in this case a pre-board game. We see opposing us a [[Narset, Parter of Veils]] and a [[Nimble Obstructionist]]. This "[[Stifle]] on a Stick" could have been a terrifying answer that would have shut our game down if deployed at the perfect time. As it stands, the 3/1 creature is putting a clock on us while the planeswalker locks down certain avenues to our victory. With five cards in hand for our opponent, they revealed a [[Force of Will]] to a [[Narset, Parter of Veils]] activation. Their previous turn was spent simply casting a [[Ponder]] that shuffled their library and made a land drop. With a piece of protection for the known interaction opposing us, can we craft a winning line here or plan for a follow-up that provides higher chances for success?
SITUATION No. 3 — Oops! All Spells
The name of the game here is FAST. Nearly every player will think of Oops! All Spells when asked to name a Combo deck that would be considered a "glass canon", and they're not wrong. Designed with one goal in mind, this deck seeks to Mill their entire deck with [[Balustrade Spy]] or [[Undercity Informer]] — a feat they can manage because the deck plays no lands at all. Milling their deck will put several copies of [[Narcomoeba]] into play. From there, [[Dread Return]] can be cast with Flashback to reanimate a [[Thassa's Oracle]] to win the game. Simple right? Resolve a four‐mana spell and win the game. The deck is built with this combo in mind, consisting of little beyond the Spies and mana acceleration. [[Dark Ritual]], [[Elvish Spirit Guide]]/[[Simian Spirit Guide]], [[Lotus Petal]], and others all are included with the goal of accelerating into quick wins. The natural enemy of a deck like this is [[Force of Will]]. Therefore, another portion of the deck is designed to interact with the most played card in Legacy. [[Pact of Negation]], [[Thoughtseize]], and [[Cabal Therapy]] offer various means of protection against stack interaction. With more recent printings like [[Force of Negation]] and [[Endurance]], these protection spells are being asked to carry a lot of weight. Since the deck necessarily wins through the graveyard, [[Leyline of the Void]] and [[Surgical Extraction]] are also key interactive cards that need to be considered. In fact, there are several spells that can have devastating effects on the Oops! All Spells combo. Glass canon indeed. Of course pilots of the deck are aware of this and plan either sideboards or play patterns accordingly. In the right meta, Oops! All Spells can be a surprising and effective choice.
The EPIC Storm fairs well against many things. Fair Blue decks that want to interact with [[Force of Will]], non-Blue decks that play slower games like Maverick or Lands, and slower combo decks like Ad Nauseam Tendrils and Naya Depths. What The EPIC Storm is not well‐prepared for are the glass canon decks of the world. [[Veil of Summer]] will carry a pilot far when it can be used as protection, but it fails miserably at proactive disruption (a trade‐off that clearly favors protection in Legacy at the moment). Likewise, the deck cannot effectively race a deck like Oops! All Spells that is designed to combo as quickly as possible, especially when they can remove their copies of [[Pact of Negation]] and other protection. They also have the ability to be disruptive with [[Thoughtseize]], a tool The EPIC Storm only gets in post‐board games. The matchup can be rough, but if we can be on the play for game three, there is the possibility for a match victory!
SIDEBOARDING:
-3 [[Veil of Summer]], -3 [[Galvanic Relay]]; +4 [[Thoughtseize]], +2 [[Chain of Vapor]]
With two game situations that went well into a mid-game, we know that this one won't! In fact, this post-board game is looking like it will end very quickly on our opponent's first turn. Our opponent opened on an [[Undercity Informer]] using a [[Dark Ritual]], [[Agadeem's Awakening]], and [[Chrome Mox]] to create the requisite four mana to combo. [[Narcomoeba]] triggers are currently on the stack and they are set to enter on a clean battlefield. Our opponent's graveyard is laid out across this empty battlefield for better viewing. Our opponent has one remaining card in their hand. Dire situations can often have a silver lining, what is ours in this moment?
Want to see your play?
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