The EPIC Storm puts two pilots into a Challenge Top 8!
What a fantastic headline, right? There is a lot to unpack with that title though. Let’s start basic. Daybreak Games, the company that manages the MTGO client, added several evening Challenge events (using US-based time zones) for the weekend. Friday and Saturday evening, 32-minimum Challenges (the same as the normal Saturday Challenge) are available to participate in. This has provided additional choices to players who were previously unable to participate in higher stakes events. Events like the first Friday evening Challenge that had a strong showing from The EPIC Storm! Bryant Cook and Alex McKinley both put up excellent results for the event. Bryant in Top 4 and Alex in Top 8 (the author of this article ended up in ninth on breakers). The rest of the Top 8 was full of other Storm decks, specifically Black Saga Storm with two other placements and the win! It was a Stormy night for all involved.
The EPIC Storm’s decklist hasn’t changed since the stellar Eternal Weekend finish. Our v15.8 has been putting up great results. With a set of 3-of’s in [[Galvanic Relay]], [[Echo of Eons]], and [[Beseech the Mirror]], all backed up with [[Burning Wish]] to find the remainder of the sets in the board, this version has a lot of juicy action at its disposal.
If you want to see the latest and greatest lists as they come out, be sure to stay active in the Storm Discord. The team and community surrounding The EPIC Storm are quite active, especially in member sections! Gain access to them through YouTube membership or Patreon membership. Enough rambling, let’s break this month’s puzzles down!
Special Guest
Max Carini
Max Carini is an IT auditor hailing from the Bay Area and a self-described “rectangles-with-text” hobbyist. After watching [[Ad Nauseam]] resolve during coverage of an SCG Open in 2014, Max decided to wade into Legacy Storm combo under the MTGO nome-de-planeswalker “wonderPreaux”. A half-decade later, Max endeavored to leave his house and attend paper events, finishing in the Top 8 of two 3Ks, taking second at the SCG CON Play-4-Power event, and scoring a Top 16 finish at GP Atlanta. Outside of work and Magic, Max has an abiding interest in music and energy drinks.
Deck List
the epic Storm
Main Deck
- 4 [[Ponder]]
- 4 [[Brainstorm]]
- 4 [[Burning Wish]]
- 3 [[Galvanic Relay]]
- 3 [[Beseech the Mirror]]
- 3 [[Echo of Eons]]
- 1 [[Tendrils of Agony]]
- 1 [[Song of Creation]]
- 1 [[Gaea’s Will]]
- 4 [[Veil of Summer]]
- 4 [[Dark Ritual]]
- 4 [[Lion’s Eye Diamond]]
- 4 [[Lotus Petal]]
- 4 [[Chrome Mox]]
- 2 [[Mox Opal]]
- 2 [[Cabal Ritual]]
- 4 [[Misty Rainforest]]
- 3 [[Bloodstained Mire]]
- 1 [[Undercity Sewers]]
- 1 [[Commercial District]]
- 1 [[Underground Sea]]
- 1 [[Bayou]]
- 1 [[Volcanic Island]]
Sideboard
- 2 [[Echoing Truth]]
- 2 [[Boseiju, Who Endures]]
- 4 [[Thoughtseize]]
- 1 [[Consign // Oblivion]]
- 1 [[Grapeshot]]
- 1 [[Galvanic Relay]]
- 1 [[Empty the Warrens]]
- 1 [[Beseech the Mirror]]
- 1 [[Tendrils of Agony]]
- 1 [[Echo of Eons]]
SITUATION No. 1 — Izzet Delver
Wait a second. Are you saying that being a hyper-efficient Aggro slash Control deck is a good plan? So much so that it would be format-defining? Who would have thought?
Too much has been written on [[Delver of Secrets]] strategies. As it pertains to new innovations, Izzet Delver often splashes a single [[Tropical Island]] to cast the creature half of [[Questing Druid]], the latest card advantage tool for the mid- or late-game. Another recent addition has been bringing [[Counterbalance]] into the maindeck. Previously an infrequent player in sideboards, this enchantment has been seen in pairs across several maindeck configurations.
The EPIC Storm has a historically positive Izzet Delver matchup in the hands of a capable Storm pilot. The set of [[Galvanic Relay]] being relegated to the sideboard means our maindeck configuration doesn’t destroy [[Delver of Secrets]] with as much brutal efficiency as before, but that’s simply unnecessary. The [[Counterbalance]] tech can be frustrating to deal with, but with appropriate time and careful sequencing and probing, openings can be found and the permanent can largely be ignored on the combo turn (thank you [[Veil of Summer]]!).
SIDEBOARDING:
+3 [[Galvanic Relay]], +2 [[Boseiju, Who Endures]]; -3 [[Echo of Eons]], -2 [[Cabal Ritual]]
Our first scenario is in a post-board game and we are in our fourth turn. [[Thoughtseize]] is currently being countered by [[Force of Will]] with our opponent having three cards in their hand. One of those cards is the [[Gut Shot]] used to flip the copies of [[Delver of Secrets]]. With two unknown cards in hand and our disruption being stopped cold, we have several options available to us. How can we proceed through this turn to provide us with the highest likelihood of success?
SITUATION No. 2 — Turbo Goblins
Turbo Goblins has become an established player in Legacy and it is still a common sight at the top tables of the online metagame. If someone is planning to attack the meta at large, this deck absolutely must be in consideration for what to prepare for. With fast, powerful creatures, Turbo Goblins leans on the more aggressive side than the Moon Stompy decks that previously filled this space. With cards like [[Broadside Bombardiers]], [[Muxus, Goblin Grandee]], and [[Battle Cry Goblin]], threats have just gotten better. Though there is still space for [[Goblin Rabblemaster]], that classic is still punching above its weight class even now.
All of the aggressive Goblin typal package is supported by even more Goblins! [[_____ Goblin]] is an even better Goblin ritual on MTGO than in paper thanks to an unequal adjustment to avoid Sticker sheets on the MTGO client. [[Goblin Matron]] serves mostly to make opponents nervous as they clearly can see the powerful Goblin tutored to hand. Finally, [[Goblin Ringleader]] refills the hand with more threats and more Goblins, making the plan of “running them out of first-wave resources” significantly less viable.
For all of that, Turbo Goblins also has Prison elements to its game plan. [[Chalice of the Void]] in the maindeck and any number of sideboard cards serve to pressure The EPIC Storm while their army of little green men destroy us. In particular, [[Goblin Trashmaster]], [[Leyline of the Void]] or other graveyard hate, and [[Blood Moon]]-effects are commonly seen in the 75. However, to make room for the aggressive creature package, many of the maindeck Prison elements have been cut. [[Trinisphere]] is a staple in Moon Stompy but rarely seen in Turbo Goblins. Of course, this is because the deck can kill as early as turn two and consistently on turns three and four. The EPIC Storm actually has gotten better against these mono-Red decks thanks to this shift. The current version of the deck is actually much better against [[Chalice of the Void]] than ever before. With [[Cabal Ritual]] and our zero-drop artifacts, we have a surprising amount of play against the opposing lock piece.
SIDEBOARDING:
+3 [[Thoughtseize]], +2 [[Boseiju, Who Endures]], +2 [[Echoing Truth]]; -4 [[Veil of Summer]], -3 [[Galvanic Relay]]
[[Chalice of the Void]], and [[Null Rod]], and [[Unlicensed Hearse]], oh my! There is a lot of hate on the other side of the board. What’s worse is that our opponent has a lethal boardstate with a single activation of their [[Battle Cry Goblin]] for their next turn. In a rare occurrence, we are actually in our opponent’s first main phase! They just resolved [[Null Rod]] and [[Unlicensed Hearse]]. We took the opportunity to float GREEN if we needed to use it before our [[Mox Opal]] was turned off. With a hand of [[Boseiju, Who Endures]] and [[Consign // Oblivion]] we have answers to a couple of permanents. Our opponent has tapped out and they have two cards in hand but have not made their land drop for the turn. With a [[Beseech the Mirror]] in hand and two removal spells, what sequence of plays can provide us with a victory?
SITUATION No. 3 — Black Saga Storm
Along with the spectacular finishes of The EPIC Storm pilots (no bias from the author whatsoever), there were a pair of equally competent Black Saga Storm (BSS) pilots in the top eight of the inaugural Friday night Challenge. BSS has seen a resurgence in popularity and success with continued work on the Storm archetype. The deck has seen an evolution from mono-Black, Golgari, and three or even four-color variants. Current lists have reached back to their roots with mono-colored strategies performing particularly well. A common sideboard “juke” is to have [[Leyline of the Void]] and [[Helm of Obedience]] as a primary win condition instead of the more fragile graveyard-centric [[Gaea’s Will]] lines. Especially with limited options for permanent hate removal (at least compared to The EPIC Storm or Ad Nauseam Tendrils), Black Saga Storm has more unique solutions around common hate like [[Deafening Silence]] or [[Mindbreak Trap]]. Not to mention the ability to just pivot into a winning boardstate with [[Urza’s Saga]], a key feature of this archetype and a major draw to playing the deck.
This Storm mirror is an interesting one. The EPIC Storm’s practice of maindeck [[Veil of Summer]] only truly serves to stop a combo turn in pre-board games. Once the [[Leyline of the Void]] and [[Helm of Obedience]] tech is brought in for post-board games, the cornerstone of many [[Tendrils of Agony]] mirrors has limited effectiveness. Because of this, speed is often of primary importance for The EPIC Storm. Thankfully, that is a space that the current version is particularly adept at navigating. Multiple maindeck copies of [[Echo of Eons]] along with ultra-compact [[Gaea’s Will]] or [[Song of Creation]] lines lead to very quick victories. Even with that additional speed, the matchup can be a tough one. In post-board games, the expected graveyard hate can lead to necessary [[Song of Creation]] wins. These work out well if an opponent is playing [[Veil of Summer]] anyway, but are more prone to fizzling at low-resource starts. Let’s dig into what to expect from our opponent’s mono-colored list and how The EPIC Storm can come out victorious!
SIDEBOARDING:
+3 [[Thoughtseize]]; -3 [[Galvanic Relay]]
Well, our turn-one win has been stripped away from us — courtesy of a well-chosen [[Cabal Therapy]] name. With our first draw being [[Thoughtseize]], there are several open lanes that we can take. Choosing between aggression and restraint is an important hinge at this moment of the match. Our opponent took a mulligan and currently has three cards in hand, all unknown. How can we navigate this turn to provide us with the highest likelihood of success?
Want to see your play?
We’re now allowing for fan-based submissions for “Infernal Tutoring!” In order to submit, please visit the Contact Us page. Attach your screenshot, describe the situation in detail, and press submit!
Disclaimer: Regarding the details of the scenarios, we do not want what the outcome of the situation is. For example, if the question is, “Do I go for it here?” do not tell the team if your opponent had [[Force of Will]] or not. This information honestly doesn’t matter for our purposes and it doesn’t change the answer if it’s correct or not to cast the business spell. Thank you for your understanding.
Instructions
- Use the subject line of “Infernal Tutoring”
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