Goodness gracious. Is The EPIC Storm (TES) a Control deck now? Let’s discuss. Two major things have happened in the last month of Legacy. First, TES started playing a full set of [[Force of Will]]. The second is all cards that introduce stickers or Attractions to the game are banned.
Let’s talk about the Banned & Restricted announcement first. It set records as the largest banning ever to happen to Legacy: 56 cards! Obviously, the biggest hit to Legacy is [[_____ Goblin]] (sorry for the one player trying to make Nic Fit work with Attractions). Turbo Goblins was fundamentally reliant on the mana advantages brought on by [[_____ Goblin]]. Without it, Goblin pilots will have to adapt to alternative iterations of the deck. Will [[AEther Vial]] and [[Rishadan Port]] make their triumphant returns? This may have a trickle-down effect on [[Ancient Tomb]] decks.
Moon Stompy was a legitimate alternative to Turbo Goblins before the B&R and may see a rise in player base as pilots shift back into a similar role. Boros Initiative, while still suffering from a particularly poor Dimir Rescaminator matchup, is another option for pilots to pivot to. All of these changes to the Legacy metagame feed and support a change with TES, resulting in v15.9.
Adopting [[Force of Will]] into a Combo deck for interaction is nothing new. Sneak & Show, Turbo and Temp [[Doomsday]], and Cephalid Breakfast are prime examples. One thing they all have in common that TES stands apart from is the “A + B” nature of the combos. TES is an engine-based Storm deck. These often don’t have the ability to include extraneous cards like [[Force of Will]] into the equation. But TES has. What gives?
Well, several things have changed. One key feature was the meta shift towards more disruptive turn one plays. [[Thoughtseize]] is good for our own turn one disruption, often stripping a Prison lock piece before it could be deployed. But [[Thoughtseize]] is notably bad on the draw when an opponent sequences [[Ancient Tomb]] into [[Chalice of the Void]]. [[Force of Will]] allows for key disruption of these Prison lock pieces. This has been an even more beneficial change now that the [[Ancient Tomb]] decks of the format are getting less aggressive and more Prison-like with [[_____ Goblin]]’s absence.
Cards like [[Trinisphere]], [[Magus of the Moon]]/[[Blood Moon]], and [[Sphere of Resistance]] may see a spike in playability. Not to mention the bevy of non-Blue decks that can be seen with copies of [[Deafening Silence]], [[Mindbreak Trap]], and [[Surgical Extraction]]. [[Force of Will]] is an excellent “catch-all” answer to these problems. The card disadvantage often associated with it can be recouped through [[Galvanic Relay]], [[Song of Creation]], and [[Echo of Eons]].
While powerful, [[Force of Will]] is not useful in fair Blue matchups! There are times and places for each piece of TES’s sideboard. Use our sideboard guide for the best preparation for each matchup! This month has three exciting situations to puzzle through. Let’s deep dive into how TES v15.9 can navigate these tough scenarios!
Special Guest
Michael Reed
(Twitter: @Eureka22422_MTG | MTGO: Eureka22422)
I am Michael Reed (Eureka22422 on MTGO) and I pretty much only play Legacy. I am from Saint Louis and have played Legacy since around 2010. Besides my initial start with Merfolk and dabbling with a variety of decks, I almost exclusively play [[Dark Ritual]] decks. I started playing TES and had played ANT until 2018. Recently, I have been playing [[Doomsday]]. I prefer Combo decks, especially Storm, because every game feels like a puzzle to solve. The power of [[Ancient Tomb]] pushed me towards [[Doomsday]] for access to [[Force of Will]] in my [[Dark Ritual]] Combo deck. I can never stay away from Storm, though, as it will always be my favorite Legacy archetype.Deck List
SITUATION No. 1 — Humans
In the year of our lord two-thousand and twenty-four, people still register decks they love in Legacy. This feature of players is one of the more endearing things about the Legacy format — doing what makes one happy instead of hyper competitive.
In this case, our opponent registered a 5C Humans strategy reminiscent of the Modern equivalent that sat atop the metagame circa 2017 when Ixalan released. With cards like [[Thalia’s Lieutenant]] and [[Coppercoat Vanguard]], playing Human typal cards has distinct advantages. [[Meddling Mage]], [[Thalia, Guardian of Thraben]], and [[Anointed Peacekeeper]] serve to slow an opponent down while the board is filled with Humans from all walks of the metaverse.
There are (currently) 3,446 Humans legal in Legacy ([[Hermit Druid]] and Attraction/Sticker Humans are the only ones unavailable to us). With this ridiculously high number, finding the right ones to work synergistically together can be daunting. That’s what typal creature-based strategies yearn for though, high synergy. Merfolk does this well with a clear focus. Humans are less clear-cut. With a handful of set cards, there’s no telling what an opposing Humans deck might present! [[Sanctum Prelate]]? [[Mirran Crusader]]? Anything is possible in Legacy.
One downside of Humans in Legacy is that the Combo decks are significantly better than in Modern. TES and other Storm decks can farm this [[Thalia, Guardian of Thraben]] deck. The number of hatebears are reduced compared to something like Death & Taxes — though they are still present and need to be respected. The inclusion of [[Force of Will]] in v15.9 is a welcome addition, but hilariously enough, Humans is a [[Cavern of Souls]] deck. So while it can be useful against other pieces of interaction, [[Force of Will]] has reduced productivity in this specific matchup.
SIDEBOARDING:
+4 [[Force of Will]], +2 [[Chain of Vapor]], +2 [[Boseiju, Who Endures]]; -4 [[Veil of Summer]], -3 [[Galvanic Relay]], -1 [[Mox Opal]]
As with so many good scenarios with TES, we find ourselves resolving a [[Brainstorm]]. In this case, we are in our main phase on our second turn. We had a good start to this turn, making enough Storm and mana to [[Beseech the Mirror]] into a [[Song of Creation]]. With an opposing battlefield featuring [[Chalice of the Void]] with no counters, our plays are a bit restricted. We have UU available, a land drop to make, and a Storm count of five. How can we prepare for success and resolve this [[Brainstorm]] effectively enough to win the game? What is our plan after that?
Special Guest
Michael Reed
Really cool spot, showcasing the strength of [[Song of Creation]]. I would put back land and [[Mox Opal]], cast the [[Chain of Vapor]] targeting the [[Chrome Mox]], copy it to bounce the [[Chalice of the Void]] on zero. When the opponent likely copies it to bounce the [[Song of Creation]], we can [[Force of Will]] the copy to draw even more cards off [[Song of Creation]]. Then, [[Dark Ritual]], [[Chrome Mox]], and [[Mox Opal]] to easily win the game.#TEAMTES
Jordan Karim
[[Chain of Vapor]] makes it back to TES! The ability to build Storm while also functioning as permanent removal at the same time makes this bounce spell stand on its own. We can use it to answer the opposing [[Chalice of the Void]] and provide additional card draw with [[Song of Creation]]. The downside is that an opponent can copy the effect. Normally, that would put us in the dirt, but with the timely addition of [[Force of Will]], we have protection! Let’s start with the resolution of [[Brainstorm]]. [[Misty Rainforest]] and [[Dark Ritual]] can go back. Casting [[Chain of Vapor]] to bounce the [[Chrome Mox]] first, then copied to bounce [[Chalice of the Void]] by sacrificing [[Underground Sea]] (we also get two cards from [[Song of Creation]] triggering). If our opponent copies [[Chain of Vapor]] to bounce our [[Song of Creation]], we can counter the copied spell with [[Force of Will]] (pitching the additional [[Chain of Vapor]] copy) — this also provides extra draws. With [[Chalice of the Void]] out of the way, we are gassed up with [[Chrome Mox]], [[Mox Opal]], and an additional land drop available to shred through our deck with [[Song of Creation]].Bryant Cook
First we need to finish resolving [[Brainstorm]]; put back [[Misty Rainforest]] and either [[Mox Opal]] or [[Dark Ritual]]. [[Dark Ritual]] is the higher upside card to keep, but also restricts your colors and mana. Because of this, I would keep [[Mox Opal]]. Now, there’s a decision on whether or not you fetch. If you fetch, you lose the guaranteed additional land drop [[Song of Creation]] provides and the stability in cards to cast from the [[Dark Ritual]] — I would not fetch. I would cast [[Mox Opal]], allow the [[Song of Creation]] trigger to resolve. Fetch for [[Bayou]] and then play [[Dark Ritual]] with the [[Mox Opal]] still on the stack. This allows more opportunities to draw additional blue cards for [[Force of Will]]. We can play [[Chain of Vapor]] targeting the [[Chrome Mox]], copy it by sacrificing [[Underground Sea]], and then target the [[Chalice of the Void]]. [[Force of Will]] their copy of [[Chain of Vapor]] on the [[Song of Creation]] to draw additional cards! Additionally, by targeting the [[Chrome Mox]] first, we get a few more cards from [[Song of Creation]].Alex McKinley
Finding an answer to the [[Chalice of the Void]] is powerful, but the opponent can sacrifice their land, copy the [[Chain of Vapor]] and bounce the [[Song of Creation]]. Fortunately, [[Force of Will]] can protect the [[Song of Creation]]. Put back [[Dark Ritual]] and [[Misty Rainforest]]. Cast [[Chain of Vapor]] targeting their [[Chalice of the Void]]. If they bounce back, counter the copy with [[Force of Will]]. After that, it is off to the races with [[Song of Creation]].Oliver Everhard
[[Force of Will]] makes this a more straightforward than it might normally be. I like putting back land and the [[Mox Opal]], casting [[Chain of Vapor]] targeting the [[Chrome Mox]] in play, sacrificing our [[Underground Sea]] to bounce their [[Chalice of the Void]]. We have [[Force of Will]] up (and an additional two cards) to counter their copy of [[Chain of Vapor]] if they copy it to bounce our [[Song of Creation]]. If they somehow deal with [[Force of Will]], we can crack our [[Bloodstained Mire]] and fire off the [[Dark Ritual]] to draw an extra two in response.SITUATION No. 2 — The EPIC Storm
While the new additions to the deck have been discussed already, there has been little said about the Storm mirror. Piloting TES against TES is often a fun experience that rewards deck expertise and (often) guts. This is less so now than when [[Grapeshot]] was not in the sideboard, forcing pilots to play around [[Veil of Summer]] with bigger and bigger [[Goblin Token]] armies using [[Empty the Warrens]]. Those were truly spectacular mirror matches with the clock being a surprising force to be reckoned with.
With cards like [[Song of Creation]] and [[Grapeshot]], the mirror is quite a bit more straightforward. Playing around [[Veil of Summer]] is less of an issue if you have the resources. The delicate balance of not playing around [[Veil of Summer]] is particularly skill-testing though. It always hurts to hit an opposing TES pilot. One of the pilots will walk away with a loss, which always has a bit of a team-kill sting to it. Let’s make sure it’s not us this time!
SIDEBOARDING:
+4 [[Force of Will]]; -3 [[Galvanic Relay]] -1 [[Mox Opal]]
Our turn started drawing [[Mox Opal]]. Our opponent attempted a turn one win and was thwarted by a [[Veil of Summer]]. With few resources left to them, a slow build of our own cards played out well. An [[Echo of Eons]] was put into the graveyard with a Surveil from the [[Undercity Sewers]] and we cast [[Brainstorm]] and [[Ponder]] instead of blindly putting a wheel on the stack with an opponent on one card in hand. That Flashback ability for [[Echo of Eons]] is still available, and with significantly more mana available to us now. Can we safely put [[Echo of Eons]] on the stack? Should we wait for more information and cards before committing to a combo turn?
Special Guest
Michael Reed
In this scenario we have a [[Force of Will]]-backed kill. We can [[Mox Opal]] (Storm 1), [[Beseech the Mirror]] bargaining the [[Mox Opal]] (Storm 2) with the [[Lotus Petal]] and [[Volcanic Island]]. [[Beseech the Mirror]] for [[Beseech the Mirror]] bargaining [[Chrome Mox]] (Storm 3), tutor [[Gaea’s Will]] (Storm 4). Hold priority, crack [[Lotus Petal]] for , fetch [[Underground Sea]] with fetch from the graveyard, recast [[Mox Opal]] (Storm 5). Recast [[Lotus Petal]] and [[Chrome Mox]] without imprint (Storm 7). Cast [[Beseech the Mirror]] from yard bargaining [[Chrome Mox]], tutor the third [[Beseech the Mirror]] bargaining [[Mox Opal]] (Storm 9), [[Tendrils of Agony]] for Storm 10 with [[Force of Will]] pitching [[Echo of Eons]] to stop [[Veil of Summer]].#TEAMTES
Jordan Karim
[[Force of Will]] is really featuring heavily in this article! It’s almost as if the author wanted to show how cool the new tools are to play with. Shocking. There is a deterministic line here that wins through a single card (which we will assume is [[Veil of Summer]] as a worst-case scenario). Playing [[Mox Opal]] into [[Beseech the Mirror]] allows us to Bargain away the [[Mox Opal]] and [[Chrome Mox]] to increase Storm count and fill the graveyard. The last [[Beseech the Mirror]] can find [[Gaea’s Will]] (Storm 4) to start recasting our cards (be sure to sacrifice [[Lotus Petal]] floating before [[Gaea’s Will]] resolves!). Using our graveyard, we can make our land drop and fetch [[Underground Sea]]. [[Mox Opal]], [[Lotus Petal]], and [[Chrome Mox]] (no Imprint, Storm 7, floating). We have [[Volcanic Island]] untapped and can use it to cantrip for increased Storm. Then [[Beseech the Mirror]] can chain Bargain using the [[Mox Opal]] and [[Chrome Mox]] to tutor [[Tendrils of Agony]]. The [[Force of Will]] and [[Echo of Eons]] still in hand allow us to hold up interaction for a potential [[Veil of Summer]]. How neat!Bryant Cook
This is a cute one! We can [[Beseech the Mirror]] for [[Song of Creation]] by sacrificing the [[Lotus Petal]] for . The fear with this line is if [[Song of Creation]] fails, we lose the [[Force of Will]] back-up. An interesting line is [[Mox Opal]], allow the [[Song of Creation]] triggers to resolve, and then decide to [[Force of Will]] [[Mox Opal]] to trigger [[Song of Creation]] again! At any point if you get , you can Flashback [[Echo of Eons]] with a [[Song of Creation]] in play, which is extremely likely to win the game.Alex McKinley
Cast [[Mox Opal]] (Storm 1). Cast [[Beseech the Mirror]], Bargain [[Mox Opal]], tutor [[Beseech the Mirror]] (Storm 2). [[Beseech the Mirror]] Bargains [[Chrome Mox]] tutoring [[Gaea’s Will]] (Storm 3). [[Gaea’s Will]] Storm 4. Replay [[Lotus Petal]], [[Chrome Mox]], [[Mox Opal]], and a fetchland out of the graveyard (Storm 5, 6, 7). Imprint nothing on the [[Chrome Mox]]. Fetch for a Black source, then [[Beseech the Mirror]] from the graveyard, Bargain the [[Chrome Mox]] (Storm 8). Find the third main deck [[Beseech the Mirror]], Bargain the empty [[Chrome Mox]] tutor [[Tendrils of Agony]]. [[Tendrils of Agony]] is Storm 10! If the opponent has [[Veil of Summer]], [[Force of Will]] it.Oliver Everhard
We have a [[Beseech the Mirror]] kill. Deploy [[Mox Opal]] and cast [[Beseech the Mirror]] (tapping our [[Mox Opal]] and [[Chrome Mox]]), bargaining either. Tutor another [[Beseech the Mirror]], bargaining the other artifact. Make sure [[Lotus Petal]] is in the yard for before tutoring [[Gaea’s Will]] — (Storm 4) with our [[Volcanic Island]] untapped and in the pool. Redeploy a land and fetch [[Underground Sea]] and all three of our artifacts — (Storm 7). If we don’t Imprint [[Chrome Mox]], we keep [[Force of Will]] active. Tap the [[Underground Sea]] and the [[Mox Opal]] to cast a [[Beseech the Mirror]] from the yard, bargaining the [[Mox Opal]] and tutoring [[Beseech the Mirror]], bargaining the [[Chrome Mox]] — tutor [[Tendrils of Agony]] for 10! We can even keep up [[Veil of Summer]], all with [[Force of Will]] for their card in hand. Barring [[Faerie Macabre]] out of our TES opponent’s 75, I can’t see how we lose taking this line.SITUATION No. 3 — Sultai Beanstalk Control
Sultai Beanstalk Control, Sultai Beans, BUG Beans, BUG Control. The naming convention for Blue soup decks can get a bit rough. But the deck, regardless of name, has sat atop the Legacy meta since Eternal Weekend 2023. Dips here and there associated with additional colors or pilot preferences don’t take away from the strong showing of Sultai Beanstalk Control over the past several months. [[Up the Beanstalk]] paired with cheap or free cards that have mana value five or greater ([[Force of Will]], [[Murktide Regent]], etc.) builds to a crushing advantage.
Unlike Modern Jund — which suffered from a “wrong half” problem when drawing removal against Combo decks or interaction against Aggro decks — [[Brainstorm]] and [[Ponder]] serve to sculpt hands to fight against any opponent. The deck relies on a solid foundation of card quality and mild synergies to tackle anything thrown it’s way. Alongside tweaked sideboards for expected metas, the deck is capable of wins in any field with appropriate pilot skill.
There are few free wins with Sultai Beans, though. Victory comes through careful navigation of a game, though perhaps not quite so delicate a balance as Jeskai Control. It turns out, raw card advantage like [[Up the Beanstalk]] functions ridiculously well to burnish any particular missteps that may occur. Even with the “Catch-All” mentality in deckbuilding, Control decks are often built with fair decks and specific Combo decks in mind.
Storm is not often a Combo strategy that Sultai Beans is tailoring their build to beat. As such, TES is often advantaged against the deck. Even so, caution must be taken. Sultai Beans employs a wide range of interaction that could disrupt a combo turn. [[Stifle]], [[Spell Pierce]], and [[Veil of Summer]] are seen in addition to the normal [[Force of Will]]/[[Daze]] package. Not to mention any number of sideboard cards: [[Surgical Extraction]], [[Null Rod]], [[Force of Vigor]], and [[Flusterstorm]] are common enough. Playing around these (or know when not to) is a key skill honed with practice and repetition. Let’s get a rep in right now!
SIDEBOARDING:
+2 [[Boseiju, Who Endures]]; -2 [[Mox Opal]]
[[Galvanic Relay]] is one heck of a card. We have untapped into a plethora of digital cardboard with several options available to us. It is turn four, we have yet to make our land drop, and our opponent has seven cards in hand. Our opponent has a new hand courtesy of an [[Echo of Eons]]. We have seen the following pieces of interaction: [[Stifle]], [[Daze]], [[Spell Pierce]], [[Force of Will]], [[Force of Negation]], and [[Surgical Extraction]]. During our [[Echo of Eons]] and [[Galvanic Relay]] turn, our opponent used [[Surgical Extraction]] to exile all copies of [[Beseech the Mirror]] from our deck. Luckily, we still have action in [[Burning Wish]] and another [[Echo of Eons]]. What cards should we reasonably play around from our opponent? How can we balance stability and power in this turn?
Special Guest
Michael Reed
The trick to this situation is that the copies of [[Burning Wish]] are in hand and we have a ton of mana with [[Lion’s Eye Diamond]] copies in exile which creates some tension. Lead on a fetchland then cast [[Lion’s Eye Diamond]] to make the opponent think [[Lotus Petal]] is less important. Cast [[Lotus Petal]]. Fetch a land to bait [[Stifle]]. [[Brainstorm]] off [[Undercity Sewers]] to get both copies of [[Burning Wish]] on top to unlock the copies of [[Lion’s Eye Diamond]]. Cast [[Veil of Summer]] to draw out potential countermagic. At this point, we should be safe to use [[Lion’s Eye Diamond]] with the cantrips to [[Burning Wish]] for a [[Thoughtseize]] (to beat [[Stifle]]) and [[Grapeshot]] or just [[Tendrils of Agony]] depending on how much they interacted to effect Storm and how much mana we have left.#TEAMTES
Jordan Karim
[[Stifle]] and [[Veil of Summer]] are the cards I am most concerned with. Both cards can be played around using [[Thoughtseize]] or [[Grapeshot]] (respectively). The goal is to ensure we have the ability to use all of the cards available. [[Lotus Petal]] can make the starting play so that [[Force of Vigor]] is less of a threat. Floating , the other [[Boseiju, Who Endures]] can be played. This removes a potential choke point for [[Stifle]]. Putting [[Veil of Summer]] on the stack, backed up by another [[Veil of Summer]], is the goal after [[Brainstorm]] puts both copies of [[Burning Wish]] on top of our library — protecting them for when we inevitably have to use [[Lion’s Eye Diamond]] this turn. Casting all three copies of [[Lion’s Eye Diamond]] plays into [[Force of Vigor]] only a moderate amount, since our hand likely does not contain action spells so we can crack them for mana with impunity. For those counting at home: Storm is 5 after the artifacts and [[Brainstorm]]. Putting our first [[Veil of Summer]] on the stack is next. It can be protected with the second one. Soft permission like [[Daze]] and [[Spell Pierce]] can be paid with [[Lion’s Eye Diamond]]. Since we have [[Burning Wish]] copies on top of our library, we can crack all three copies of [[Lion’s Eye Diamond]] for to cast [[Ponder]]. We need to crack them before a [[Veil of Summer]] draw. [[Burning Wish]] number one can be cast and [[Thoughtseize]] is the first get, which can further disrupt our opponent (this makes two copies of [[Veil of Summer]] and one [[Thoughtseize]] so far). Storm is 10 if our opponent has not interacted with us — unlikely but still relevant for [[Grapeshot]] purposes. An additional cantrip ([[Brainstorm]] likely) can be cast to find [[Burning Wish]] number two for a lethal [[Tendrils of Agony]] if [[Veil of Summer]] wasn’t found, or the sideboard [[Beseech the Mirror]] for [[Song of Creation]] if it was. [[Grapeshot]] will soon follow for an easy win!Bryant Cook
There’s so many ways to win this game, I would be surprised if any of us had the same answer. Start by playing [[Bloodstained Mire]] for [[Volcanic Island]] to draw out [[Stifle]]. [[Brainstorm]] to hide [[Burning Wish]] and [[Galvanic Relay]] on top so we can cantrip into them later. If they play [[Orcish Bowmasters]] this game will be easy, if they don’t, consider an opposing [[Veil of Summer]]. Cast [[Lotus Petal]] and one copy of [[Lion’s Eye Diamond]] (which allows us to cast two copies of [[Veil of Summer]] while playing around [[Daze]]) and then [[Burning Wish]] into [[Thoughtseize]] to strip a potential [[Veil of Summer]]. At any point, if you discard [[Echo of Eons]] to [[Lion’s Eye Diamond]] and they pull the trigger on [[Nihil Spellbomb]] it’ll open up the doors for [[Gaea’s Will]] via [[Beseech the Mirror]]. How the rest of the game plays out is really based on what the opponent has, but you could [[Ponder]] into [[Galvanic Relay]] or [[Burning Wish]] into [[Beseech the Mirror]]/[[Tendrils of Agony]].Alex McKinley
Cast all the mana and [[Burning Wish]] for [[Thoughtseize]] to see what the opponent has. Protect the [[Burning Wish]] and the [[Thoughtseize]] with copies of [[Veil of Summers]]. Depending on what they have, the second [[Burning Wish]] tutors [[Tendrils of Agony]] or [[Beseech the Mirror]] to chain through the deck for lethal. If Storm is too low, cantrips can provide Storm.Oliver Everhard
What feels constraining is our mana that doesn’t require us to dump our hand — we get four total, and if we deploy a [[Veil of Summer]] with the first [[Burning Wish]] on the stack, we don’t get to cast our second one. I like the [[Echo of Eons]] line. With maindeck [[Tendrils of Agony]], we are not dead to a second [[Surgical Extraction]] on [[Burning Wish]]. Deploy land, cast [[Lotus Petal]], then cast copies of [[Lion’s Eye Diamond]]. [[Force of Vigor]] might be a problem, creating a priority pass opportunity for [[Nihil Spellbomb]] if we crack our artifacts in response. Cast two, then go for it with double [[Veil of Summer]] and cantrips up. If they attempt to [[Force of Vigor]] a single diamond that’s fine — we’ve got another two — let it go. If they let two resolve, crack both and cast [[Echo of Eons]]. This line doesn’t care about [[Stifle]], has tons of mana to pay for soft permission, and two [[Veil of Summer]] to counter hard permission/[[Flusterstorm]]. It provides plenty of cantrips and (likely) an extra [[Lion’s Eye Diamond]] post-wheel, not to mention the likelihood that our spells will be uncounterable.Want to see your play?
We’re now allowing for fan-based submissions for “Infernal Tutoring!” In order to submit, please visit the Contact Us page. Attach your screenshot, describe the situation in detail, and press submit!Disclaimer: Regarding the details of the scenarios, we do not want what the outcome of the situation is. For example, if the question is, “Do I go for it here?” do not tell the team if your opponent had [[Force of Will]] or not. This information honestly doesn’t matter for our purposes and it doesn’t change the answer if it’s correct or not to cast the business spell. Thank you for your understanding.
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