Goodbye [[Grief]]! Wizards of the Coast has finally taken action in Legacy (and several other formats) to return to a healthier metagame. [[Grief]], along with the most maligned portions of the Dimir Rescaminator deck, has been removed from Legacy. Don’t get it twisted, though—Dimir Tempo still exists as a powerful strategy, albeit usually without the reanimation package. This Tempo deck relies on the power of [[Psychic Frog]] and [[Tamiyo, Inquisitive Student]], resulting in a game that feels more fair. Some pilots are successfully keeping Dimir Reanimator on the map. Without [[Grief]], the ability to span the early turns relies on cards like [[Tamiyo, Inquisitive Student]] and [[Thoughtseize]]. The deck is still strong, but not as broken as before. This may be a light-handed ban, but leaving the strategy intact allows it to flourish.
Looking at the potential downstream effects of banning [[Grief]], a potential new metagame emerges. Five significant effects could have large impacts on the Legacy format:
- Decks that suffered from [[Reanimate]] on their creatures may return.
- Decks (primarily Combo decks) with key pieces can breathe a tentative sigh of relief.
- Strategies that sought to prey on Rescaminator may need to adjust to being targeted more.
- Fair Blue decks can come back with less fear of being out-valued by a hyper-efficient Tempo deck.
- Non-Blue creature decks needn’t fear being crushed by [[Archon of Cruelty]] and [[Orcish Bowmasters]].
Let’s take these points one by one. First, decks like Initiative Stompy and traditional Rakdos Reanimator may see a resurgence, primarily due to the absence of a brutal sequence: [[Grief]] the primary threat in their hand, then [[Reanimate]] it, leaving them with nothing on turn one. This exact line has hounded decks with “juicy” reanimation targets throughout the tenure of [[Grief]]. With this gone, there is more space for strategies to explore within that realm. If Dimir Reanimator continues in the absence of [[Grief]], there may not be enough room for these decks to exist—time will tell how this specific point lines up with reality.
Secondly, and somewhat relatedly, are Combo decks like [[Doomsday]] or Sneak & Show that seek to resolve one marquee spell to win the game. [[Doomsday]] in particular can struggle when their namesake card is stripped from their hand while presenting a moderately strong clock. Any of these non-engine Combo decks now have breathing room in the absence of [[Grief]].
Next is the existing untouched meta built to succeed in a world where Dimir Rescaminator was the “top dog”. Decks like Eldrazi Stompy and Nadu Breakfast have constructed game plans that were effective against [[Grief]]. Now that these tiered decks have room at the top, two things can happen: they either flounder without their preferred prey, as strategies shift to target them without Rescaminator present, or they flourish from under [[Grief]]’s shadow. Eldrazi Stompy may fail in the face of [[Consign to Memory]] while Nadu Breakfast (or variations thereof) could find more success.
The last two points share similar reasoning. Without the hyper-efficiency of Dimir Rescaminator dominating both the early turns of a game and the mid- to late-game, other decks can pick up the pieces and find success. The combination of [[Grief]] and [[Reanimate]] provided enough of a boost against Control decks that they struggled to recover from targeted discard while their opponent had both a clock and space to find their second wind. Creature decks were pushed away from having small, numerous creatures to lessen the impact of [[Orcish Bowmasters]], only to be punished for having larger, less numerous creatures due to [[Archon of Cruelty]]. With these pressures relieved somewhat ([[Orcish Bowmasters]] still being a power-level appropriate card for Legacy), creature decks can find their footing again.
As for The EPIC Storm, the removal of Dimir Rescaminator from the format is a net positive. Removing a deck that can efficiently disrupt our hand before [[Veil of Summer]] is online (or even afterward due to having [[Daze]] backup) is always a relief. The upcoming format, where Initiative Stompy and Eldrazi Stompy may be key players, is moderately concerning, but hopefully, the Control decks can appropriately counter them. [[Wrath of the Skies]] is a card that has potential against these Stompy decks—and The EPIC Storm—so we will have to see how things shake out.
Legacy is in a healthier place now, which is perfect timing. Eternal Weekends have been announced for 2024, and the preparations can begin immediately. Knowing the format is healthier and stable until after these events provides a certain ease for the time being. However, players will have to see where [[Psychic Frog]] ends up after the next B&R announcement. Now, let’s get to the situations!
Special Guest
Eric Ratkowski
(Instagram: tallereric | MTGO: artisan)
Eric is tall and from Detroit. He enjoys Magic as a break from total immersion in the climbing world as a guide and guidebook author. A reformed Lands player, he now jams [[Doomsday]] on MTGO with the great crew on 90s MTG or in the 0-4 bracket at Northeastern tournaments. Eric also runs a small Pauper league that has helped contribute to the strong community scene in the Hudson Valley of New York.
Deck List
SITUATION No. 1 — Eldrazi Stompy
With the onset of Modern Horizons 3, Legacy has again seen the rise of an Eldrazi Stompy deck. Instead of a hyper-aggressive deck with [[Reality Smasher]] and [[Eldrazi Mimic]], a new construction has been optimized. [[Eldrazi Linebreaker]], [[Glaring Fleshraker]], and [[It That Heralds the End]] round out a threat package powered by [[Sowing Mycospawn]] and [[Thought-Knot Seer]]. The deck has shifted from aggression to power over the past several weeks. With the metagame shifting post-banning, Eldrazi may experience the deckbuilding decisions of other key decks aimed at targeting their spaghetti monsters. Its time on the top is earned, but can it keep afloat? Likely, yes!
Regarding The EPIC Storm matchup, several cards need to be respected. The ubiquitous [[Chalice of the Void]] features in every build alongside a few copies of [[Vexing Bauble]]. From the sideboard, a veritable feast of anti-Combo cards awaits: [[Null Rod]], [[Mindbreak Trap]], [[Leyline of the Void]], and [[Thorn of Amethyst]] have all seen play. With a maindeck so well-suited to punishing medium to slow draws from Storm decks, it can be shocking how many cards pilots plan to bring in against The EPIC Storm. Be prepared and sideboard appropriately.
SIDEBOARDING:
-4 [[Veil of Summer]], -3 [[Galvanic Relay]]; +3 [[Thoughtseize]], +2 [[Chain of Vapor]], +2 [[Boseiju, Who Endures]]
We enter our first scenario while resolving a [[Brainstorm]] in a post-sideboard game. The cantrip was cast on our opponent’s end step after they resolved a [[Null Rod]]. We will soon be untapping into our second turn. We have an excellent answer to our problems in the form of [[Boseiju, Who Endures]] and a handful of artifacts this removal spell would unlock. Is this answer good enough? How can we sequence to maximize our chances of success?
SITUATION No. 2 — Living Wish Lands
Now that [[Psychic Frog]] is the primary threat in Legacy, deck builders are making decisions that reflect this change. One big choice that can be made is to register [[Maze of Ith]] and [[The Tabernacle at Pendrell Vale]]. Lands is a deck known to have positive “fair Blue” matchups; and now that the unfair portions of those decks have been removed, 39-land decks can make a comeback. Our opponent registered a list that contains [[Living Wish]] and [[Drop of Honey]] (another answer to [[Psychic Frog]]) while having a fully built-out “Wishboard” with cards like [[Sowing Mycospawn]], [[Collector Ouphe]], and others. With a playset of [[Vexing Bauble]] in the maindeck and access to an impressive mana denial plan ([[Wasteland]], [[Field of Ruin]], and [[Ghost Quarter]]), even a game one is not guaranteed to fall in The EPIC Storm’s favor.
Though Storm is typically favored in the Lands matchup, sideboard sets of [[Thorn of Amethyst]] and other key anti-Combo cards abound. [[Force of Vigor]], [[Mindbreak Trap]], and [[Surgical Extraction]]/[[Faerie Macabre]] are common occurrences. There is also a Bant Lands build that plays [[Consign to Memory]]—a card typically reserved for Eldrazi Stompy, but unfortunately, also hates on Storm efficiently.
SIDEBOARDING:
-4 [[Veil of Summer]], -3 [[Galvanic Relay]]; +3 [[Thoughtseize]], +2 [[Chain of Vapor]], +2 [[Boseiju, Who Endures]]
No lands in sight for our post-board game. Untapping into our second turn, we did not find ourselves drawing into a land either. Bummer. But we have so much to do! During our first turn, we wheeled with [[Echo of Eons]] into a hand with no action. Drawing the [[Burning Wish]] is exactly the fuel we need to brighten our day. With this being a post-board game, there are several things we should play around. What are the cards we care about playing around the most? How can we sequence the turn to do so?
SITUATION No. 3 — Nadu Combo
With Dimir Rescaminator removed as the defacto best deck in Legacy, several decks are vying for a chance at the top spot. [[Nadu, Winged Wisdom]] is a card that has started a quiet but persistent revolution in Legacy deckbuilding and might have a chance to be seated on top. Starting originally in Cephalid Breakfast builds, [[Nadu, Winged Wisdom]] is now seen across two kinds of decks. One is the original [[Cephalid Illusionist]] build that seeks to combo with [[Nomads en-Kor]] to reanimate a [[Thassa’s Oracle]]. The second strategy involves [[Nomads en-Kor]], but not in a [[Thassa’s Oracle]] combo. Instead, it uses [[Green Sun’s Zenith]] (or [[Living Wish]]) to play a more fair deck. Some of these builds also have a combo involving [[Springheart Nantuko]] and others, but that is not always the case. These sturdy and reliable [[Green Sun’s Zenith]] decks can use the card to find any number of toolbox creatures.
SIDEBOARDING:
-3 [[Galvanic Relay]]; +3 [[Thoughtseize]]
[[Brainstorm]] again! This time on the draw for a post-sideboard game (turn one). Against the known [[Force of Will]] deck, this cantrip was looking for [[Veil of Summer]] or [[Thoughtseize]] for protection. These were not found. However, there may be additional play outside of merely jamming an unprotected [[Echo of Eons]]. What should our decisions be to make the most out of this [[Brainstorm]]?
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