How do these additions to D&T affect the matchup against TES?
Recruiter of the Guard – Typically this card would be pretty good against combo decks because it can search for whichever hate card they need for the right matchup. This is true against storm because of the potential to search up for cards like Thalia, Guardian of Thraben, Sanctum Prelate, Phyrexian Revoker and post-board Ethersworn Canonist. The main difference between TES and other storm or combo decks is that Recruiter of the Guard is much worse against TES because of its speed and ability to win before Recruiter of the Guard is even cast. Sanctum Prelate – One of the best tools for this deck against combo decks. Against TES the most common numbers to name are two and four. This will shut off primary cards like Burning Wish, Infernal Tutor, Abrupt Decay, Grapeshot, Massacre or our win conditions in both Empty the Warrens and Tendrils of Agony. Thalia, Guardian of Thraben, Ethersworn Canonist – These are the cards that make turn two the critical turn. These cards will require an answer as it is very unlikely to win with one of these in play. Thankfully we have Cabal Therapy and plenty of answers if they were to resolve, but once resolved it will more than likely slow us down by a turn or two as we try and answer them. Wasteland, Rishadan Port – Beating these type of cards is going to be more about your skill in legacy and not so much about the matchup in particular. Some hints to beating these cards is fetching the basic Swamp if you can afford to. That is why it is there, but not all hands allow you to do this, so making this evaluation of when you can afford to will be key in beating Wasteland in all matchups that have it. Rishadan Port is less good and easier to beat because if the opponent is porting us then they aren’t playing any hate creatures and that is good for us. We can also afford to leave fetch lands untapped until the time we are going off to nullify Rishadan Port.Deck List
Main Deck
- 4 Infernal Tutor
- 4 Brainstorm
- 4 Ponder
- 4 Gitaxian Probe
- 3 Cabal Therapy
- 3 Duress
- 3 Burning Wish
- 1 Empty the Warrens
- 1 Past in Flames
- 1 Ad Nauseam
- 4 Polluted Delta
- 3 Bloodstained Mire
- 2 Underground Sea
- 1 Volcanic Island
- 1 Badlands
- 1 Bayou
- 1 Swamp
Sideboard
Ways to win this matchup
Killing Them – TES is just a very fast deck and is good at doing it. We can easily win a lot of games on turn one and turn two on the play where the opponent just can’t interact. There is nothing the opponent can really do before turn two that interacts with us, so it doesn’t matter how many hate cards the opponent has in hand if we can just win before any of them are castable. This includes Empty the Warrens and Tendrils of Agony. Grapeshot, Massacre – When playing with Burning Wish in our main deck we get access to two of these varied answers to any of the creatures they may play. Abrupt Decay, Chain of Vapor – Our post board answers that we can bring in for the matchup. Abrupt Decay is a nice clean answer to any threatening creature, and Chain of Vapor will clear the way for our combo turn which is all we really need. Turns two and three are the fundamental turns for both players in this matchup. What we do and what they do on turn two will usually determine who wins the game a lot of the time. All of their main hate cards are two and three mana and those are the same turns where we will be winning the game or casting removal spells. They are also the turns with the most decisions where you may have to decide to hedge with casting a Burning Wish, playing around Rishadan Port and Wasteland, using discard like Cabal Therapy and the big game changing decisions. I think this is a pretty good and close matchup because both players have a lot of great cards for the opponent, but what gives the edge to TES is the ability to win a lot of games before the fundamental turns. We can easily win the game turn one on the draw or turns one or two on the play before any of their hate cards come down.Sideboarding
On the draw:
-4 Ponder, -3 Duress +4 Abrupt Decay, +2 Chain of Vapor, +1 Grapeshot
On the draw I side out Ponder because there just isn't the time to be casting cantrips and setting up. The opponent is going to playing their hate bears starting on the second turn of the game and I want as many answers to these threatening cards as possible, which is why I board in Abrupt Decay, Chain of Vapor, and Grapeshot. Trying to win before they come down is possible, but not reliable because that means comboing off on exactly turn one. Duress also gets boarded out because their disruption is in the form of creatures and not spells, this makes an easy swap out.
On the play:
-3 Duress +2 Chain of Vapor, +1 Grapeshot
This is more of a preference way of sideboarding and I often change my mind on this, but this strategy has been what I have been doing as of late. The reason I leave my copies of Abrupt Decay in the sideboard is because the chances of winning before their disruptive creatures are cast is much higher. We can now combo on our turns one or two and I want to have the highest probability of doing that instead of trying to find/have an answer for their disruption. Ponder helps do this because we can either combo on turn one or cast Ponder to setup for a turn two kill. This plan also lowers the average converted mana cost of our deck for Ad Nauseam. Because this is just my preference you could also board the same way as on the draw and be just fine.Game Play



