Death & Taxes looks like a white weenie deck to the casual observer. In reality, Death & Taxes is a creature-based control deck that focuses on disrupting the opposing deck. Their goal is to play creature spells that delay the opponent just long enough to try and win the game by attacking before the opponent can get around the disruption. Both Death & Taxes and The Epic Storm have gotten new additions to their decks, so it’s important to reanalyze the matchup.
How does Death & Taxes matchup against TES?
[[Thalia, Guardian of Thraben]], [[Spirit of the Labyrinth]], [[Stoneforge Mystic]] – These are the cards that make turn two the critical turn in this matchup. The opponent doesn’t have much that they can do on the first turn, but several key threats for the second turn. All three of these cards disrupt us in different ways. [[Thalia, Guardian of Thraben]] makes it difficult to combo at all since we are trying to chain many spells. [[Spirit of the Labyrinth]] is effective if we are reliant on cantrips in order to assemble our combo. It can be just disruptive enough to give the opponent a few more turns to play other interactive cards like [[Wasteland]] or [[Thalia, Guardian of Thraben]]. [[Stoneforge Mystic]] makes trying to win with [[Empty the Warrens]] unlikely.
[[Skyclave Apparition]], [[Sanctum Prelate]] – In addition to the two-mana creatures, Death & Taxes plays several good three mana cards. [[Skyclave Apparition]], a newer addition to the deck, is pretty good against TES at being able to exile any of the artifacts that we have in play. [[Sanctum Prelate]] is able to cut off certain parts of our deck. The two most common numbers are four for [[Tendrils of Agony]] and [[Empty the Warrens]] or two for [[Burning Wish]] and [[Wishclaw Talisman]].
[[Wasteland]], [[Rishadan Port]] – Winning through these cards is more about your skill in Legacy, and not so much about the matchup in particular. Some hints to beating these cards are fetching the basic lands if you can afford to. Not all hands allow you to do this, so making this evaluation of when you can afford to will be key in beating [[Wasteland]] in all matchups that have it. [[Rishadan Port]] is less good and easier to beat because if the opponent is activating [[Rishadan Port]], they aren’t playing any hate creatures and that is good for us. We can also afford to leave fetch lands in play until the time we are going off to nullify [[Rishadan Port]]. It can still be an effective form of disruption if we keep a land light hand or when combining it with [[Wasteland]].
Deck List
Main Deck
- 4 [[Burning Wish]]
- 4 [[Wishclaw Talisman]]
- 4 [[Brainstorm]]
- 4 [[Ponder]]
- 1 [[Ad Nauseam]]
- 1 [[Echo of Eons]]
- 1 [[Tendrils of Agony]]
- 4 [[Veil of Summer]]
- 2 [[Defense Grid]]
- 4 [[Rite of Flame]]
- 4 [[Dark Ritual]]
- 4 [[Lion’s Eye Diamond]]
- 4 [[Lotus Petal]]
- 3 [[Chrome Mox]]
- 3 [[Mox Opal]]
- 4 [[Bloodstained Mire]]
- 2 [[Polluted Delta]]
- 1 [[Verdant Catacombs]]
- 1 [[Tropical Island]]
- 1 [[Badlands]]
- 1 [[Underground Sea]]
- 1 [[Volcanic Island]]
- 1 [[Taiga]]
- 1 [[Swamp]]
Sideboard
- 2 [[Carpet of Flowers]]
- 2 [[Hope of Ghirapur]]
- 2 [[Abrupt Decay]]
- 2 [[Chain of Vapor]]
- 1 [[Thoughtseize]]
- 1 [[Grapeshot]]
- 1 [[Empty the Warrens]]
- 1 [[Tendrils of Agony]]
- 1 [[Pulverize]]
- 1 [[Echo of Eons]]
- 1 [[Peer into the Abyss]]