How does Goblins matchup against TES?
Goblin Lackey, Goblin Piledriver - These are the cards that give Goblins the aggressive draws it needs to really pressure our life total and to give us the least amount of turns possible to combo off. They can also shut off Ad Nauseam by how much damage they can do. Goblin Lackey really pushes this by being able to put in cost reducer goblins or like a Goblin Matron to tutor up a Goblin Piledriver. A turn 1 Goblin Lackey is one of the scariest plays Goblins can make vs most of the format. Wasteland, Rishadan Port - We all should be familiar with playing against Wasteland, but Rishadan Port isn't as common. The only other deck that plays both of these cards is Death & Taxes. Beating these type of cards is going to be more about your skill in legacy and not so much about the matchup in particular. Some hints to beating these cards is fetching the basic lands if you can afford to. That is why they are there. Not all hands allow you to do this, so making this evaluation of when you can afford to will be key in beating these types of cards. Fetching out a basic when you require several color combinations could trap you in not being able to combo off at all. We can also afford to leave fetch lands around until the time we are going off to nullify Rishadan Port. Chalice of the Void, Thalia, Guardian of Thraben - Goblins has a rough combo matchup. You certainly don't sleeve up Goblins with the intent of dominating combo decks every round. Because of this, they have to add some cards to help out this matchup. These are just a couple cards that have been common in recent lists. We primarily have to worry about these in post-board matchups, but you never know. Always have to be prepared for any number of hate cards aimed at us.Deck List
Main Deck
- 4 Burning Wish
- 4 Infernal Tutor
- 4 Brainstorm
- 4 Ponder
- 4 Thoughtseize
- 3 Duress
- 1 Empty the Warrens
- 1 Ad Nauseam
Sideboard
Ways to win this matchup
The key turns for this matchup are going to be 2-3. This is ideal when we are going to need to be combo-ing off. This is also the key turns for the opponent where they are going to be assembling their game plan. Either through putting on a quick clock, playing a hate card, getting their AEther Vial counters, or disrupting our mana. Realistically the best way to combat all of their strategies is just to be faster to play under it. Having a hand that has a quick combo potential is what we will be looking for. The more turns that pass the less likely we are to win the game. If we have to play longer, because of the context of our hand, then we need to try to sculpt a hand based on the best win condition. Usually Empty the Warrens isn't good enough because of their ability to put a bunch of creatures into play quickly. Ad Nauseam can also be terrible with how much pressure they apply. They can get our life total down low in the early turns. It can be tricky figuring out just which win condition to use when we are in some of the later turns of the game. When trying to develop our mana base always keep in mind Wasteland and Rishadan Port. Straight up losing a game because of these cards always feels miserable, and if we have the opportunity to avoid it then we should.
Goblin decks focus on playing to the board and not much on the stack or in their hand that we have to worry about. We can easily cut our discard spells here because they don't solve the problem once a permanent is in play, and they rely on creatures, so Duress isn't good. This means we easily want all 4 Echoing Truth. This will answer any random hate permanents out of their sideboard, but also slow them down significantly by bouncing a Goblin Lackey or AEther Vial. Because both of our main win conditions, Ad Nauseam and Empty the Warrens can be turned off early in the game it is a good idea to bring in the Past in Flames and Tendrils of Agony to have other options of winning. This also allows us to draw them naturally instead of having to slow down and tutor for them with Burning Wish. Empty the Warrens is rarely good enough to beat them unless it's on exactly turn 1. It's an easy cut. Chrome Mox is in our sideboard for every matchup where speed matters, and that is certainly true here.
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I put back the 2 copies of Duress because they're pretty bad and play the Underground Sea to Ponder and shuffle. I draw a Duress after the shuffle.
On the next cycle of turns, my opponent uses their AEther Vial to put a goblin into play and then Rishadan Port me on my upkeep. I make my third land drop and cast Burning Wish for Dark Petition hoping to combo off with Ad Nauseam on the following turn.
Unfortunately, my opponent decides it's their turn to storm off. On my end step, he uses his AEther Vial to put into play a Goblin Piledriver. Then they untap and take their turn. They start off with a Goblin Warchief into Goblin Matron for Goblin Cratermaker, which was immediately cast. They all attack me, and I am about dead.
Well, this got rough pretty quickly. I don't have many options here, so I start my turn off with the Ponder I drew for my turn and end up shuffling and draw a Rite of Flame.
Sideboarding
-3 Duress, -3 Thoughtseize, -1 Empty the Warrens +4 Echoing Truth, +1 Past in Flames, +1 Tendrils of Agony, +1 Chrome Mox
Game Play
Onto an example game! I am a couple turns into the first game and I realize my opponent is immediately on Goblins by his first couple of plays. My hand is a little slower, but I have a Brainstorm to hopefully fix that and be able to go off. I cast it and finds more lands for me, but not much help after that.


- Ad Nauseam with 2 mana floating at 5 life.
- Dark Petition for Burning Wish for Empty the Warrens and make 16 goblins which could be good enough if they draw a couple blanks or give me enough time to try and combo off again in the future turns.