Since the initiative mechanic has been released there have been many different decks trying to utilize it. Mono-white, Esper control, mono-black, and now Gruul decks have attempted to leverage the mechanic. Gruul Initiative is a red-green stompy deck playing eight copies of initiative creatures and [[Minsc & Boo, Timeless Heroes]] to present a fast clock with disruptive elements in [[Chalice of the Void]] and [[Magus of the Moon]]. In order to play these expensive cards, the rest of the deck is filled with two mana lands and mana acceleration spells like [[Simian Spirit Guide]] and [[Chrome Mox]]. Initiative decks have been extremely powerful, so we can expect them to continue seeing play and we need to be prepared for the matchup.
How does Gruul Initiative matchup against TES?
[[Caves of Chaos Adventurer]], [[Undermountain Adventurer]] – These are the namesake cares. Gruul Initiative accelerating out these creatures puts a fast clock on the opponent all while generating card advantage and flexible effects from venturing through the dungeon. When combined with multiple Initiative creatures then the effects just compound to runaway with the game. A turn-one initiative creature backed up by one piece of disruption can often be good enough to beat a combo deck.
[[Chalice of the Void]] – One of my least favorite cards to play against. We all know how powerful [[Chalice of the Void]] is against TES and this matchup is no different. With so many zero-cost cards in our deck, it can be hard to win through. This is where we rely on our four copies of [[Abrupt Decay]].
[[Magus of the Moon]] – This is an interesting one. There are some games that the opponent has a turn-one [[Magus of the Moon]] and we have no artifact mana and the game is just over. More often than not, however, we can use our lands for red mana and have access to artifact mana for any other colors we need in order to combo. It’s significantly weaker than a [[Chalice of the Void]], but can still be disruptive.
[[Collector Ouphe]], [[Force of Vigor]] – I just mentioned how important artifact mana is, so one way to disrupt TES is by shutting them off. [[Collector Ouphe]] is better at this, but weaker to [[Abrupt Decay]]. [[Force of Vigor]] is great when we don’t need to use the artifacts immediately after playing them. This is common because as a [[Chalice of the Void]] deck we want to play our artifacts out immediately, even if it means passing the turn. Gruul Initiative can take advantage of this by destroying them when we play artifacts out early.
Deck List
the epic Storm
Main Deck
- 4 [[Burning Wish]]
- 4 [[Wishclaw Talisman]]
- 4 [[Brainstorm]]
- 4 [[Mishra’s Bauble]]
- 3 [[Galvanic Relay]]
- 1 [[Ad Nauseam]]
- 1 [[Echo of Eons]]
- 4 [[Veil of Summer]]
- 4 [[Rite of Flame]]
- 4 [[Dark Ritual]]
- 4 [[Lion’s Eye Diamond]]
- 4 [[Lotus Petal]]
- 4 [[Mox Opal]]
- 3 [[Chrome Mox]]
- 2 [[Verdant Catacombs]]
- 4 [[Bloodstained Mire]]
- 1 [[Scalding Tarn]]
- 1 [[Badlands]]
- 2 [[Underground Sea]]
- 2 [[Taiga]]
Sideboard
- 3 [[Thoughtseize]]
- 4 [[Abrupt Decay]]
- 1 [[Galvanic Relay]]
- 1 [[Empty the Warrens]]
- 1 [[Slaughter Pact]]
- 1 [[Tendrils of Agony]]
- 1 [[Echo of Eons]]
- 1 [[Peer into the Abyss]]
- 1 [[Pulverize]]
- 1 [[Aeve, Progenitor Ooze]]