How does Leovold Sultai matchup against TES?
Thoughtseize – This is one of their better disruptive cards because it can set us back by a few turns and can poke holes in our game plan. Our own discard spells are usually going to be aimed at taking their counterspells, and they can cast Thoughtseize as disruption as early as turn 1. Beating Thoughtseize is realtively easy because of cards like Ponder and Brainstorm to protect our most valuable cards. Daze – A slightly disruptive card that can cause a hiccup if they counter a cantrip or an initial ritual. Daze can almost be a blank card if we see it from a Gitaxian Probe or a discard spell. Just remember this card exists and try to play around it the best you can if possible. Force of Will, Flusterstorm – These are their best disruption spells because they will usually require an answer in the form of a discard spell because we can't really ever combo off into these counters unless the opponent counters the wrong spell or messes up. No matter how late the game goes we can never just play around them. Deathrite Shaman, Nihil Spellbomb, Surgical Extraction – In their 75 they have 6 cards that interact with our graveyard and can do even more damage with their 1 copy of Surgical Extraction. Depending who the opponent is they may or may not bring in these graveyard hate cards, but Deathrite Shaman will still remain in their deck making Rite of Flame and Past in Flames less effective. Leovold, Emissary of Trest, Flusterstorm, Mindbreak Trap – With the new addition of Leovold, Emissary of Trest, it makes for some interesting scenarios. Leovold, Emissary of Trest has a couple interesting lines of text on it. For one "Each opponent can't draw more than one card each turn." With 8 one mana accelerators in their deck we could be expecting Leovold, Emissary of Trest to come down on turn 2. This could have a huge impact on our cantrips like Brainstorm and Ponder. This is just annoying, but we can still win through it. The next line of text is the one that worries me a little more, "Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card." Some notable cards that we use to target our opponent are Duress, Cabal Therapy and Tendrils of Agony. With Leovold, Emissary of Trest they have included Flusterstorm and Mindbreak Trap, which they may or may not have played if Leovold, Emissary of Trest didn't exist which is just a side note. Reid Duke played this deck to 1st place at Grand Prix Louisville and I hear he's an above average player and a really smart deck builder, so he built in this really good interaction when playing against storm that we have to be concerned about. If there is a Leovold, Emissary of Trest in play and we target the opponent with a Tendrils of Agony with 10 copies, then they get to draw 10 cards. That means if the top 10 cards of their library has either a Flusterstorm or a Mindbreak Trap we just lose. That is very scary, which is one of the reasons I recommend always going for winning with Empty the Warrens instead of Tendrils of Agony when there is a Leovold, Emissary of Trest in play.Deck List
Main Deck
- 4 Burning Wish
- 4 Infernal Tutor
- 4 Brainstorm
- 4 Ponder
- 4 Gitaxian Probe
- 4 Cabal Therapy
- 3 Duress
- 1 Ad Nauseam
Sideboard
Ways to win this matchup
Killing Them – TES is a very fast and consistent deck, so there are many games where they just have the wrong cards for this matchup and we are able to do our thing with very little resistance. For example when they draw cards like True-Name Nemesis, Abrupt Decay, Jace, the Mind Sculptor they are just blanks without the help of their important cards. We also have different avenues of winning based on their disruption, for example Tendrils of Agony is our main win condition, but if they have a Leovold, Emissary of Trest then we can win with an Empty the Warrens, because the Reid Duke version has zero answers to a horde of goblins. If the game gets really grindy and they have no graveyard hate then we have the Past in Flames avenue, so we can adapt our game plan based on whatever disruption they have. Tendrils of Agony – Our main win condition in this matchup. We aren't under any real pressure to try to combo off on turn 1 or 2 like in some other matchups, so the goblins plan isn't as essential. Tendrils of Agony becomes much less good if there is a Leovold, Emissary of Trest in play because for every copy of Tendrils of Agony that targets the opponent then they get to draw that many cards and could find a Mindbreak Trap or a Flusterstorm to counter all of our Tendrils of Agony copies. Empty the Warrens – This will however be our main win condition if there is a Leovold, Emissary of Trest in play because of the scenario described above. The Reid Duke list has zero answers, so 14+ will be good enough. Brainstorm – One of our better cards in the matchup because this is what will protect our key cards from their discard. It also plays a big role in being able to find the cards we need for each particular situation. Because our game could change based on the opponent's draw then we need our cantrips to be able to do that. For the most part there aren't many other tricks or unique play behind the matchup other than what has already been described. The fundamental key turns in this matchup are going to be 2-4. Our life total isn't going to be under very fast pressure. This will give us the turns we need in order to set up whichever avenue of victory that we need as well as using our disruption to clear the way for us and to be able to recover from any of their discard or Wasteland that they used.Sideboarding
None
This may seem strange, because there are very few decks in legacy and all formats that don't sideboard against a popular deck, but I truly believe this is correct and what I have been doing. This is a very similar comparison and situation that I went over in my last episode against Grixis Delver. The main boardable cards are Surgical Extraction, Abrupt Decay and Chain of Vapor. I don't think any of these cards are that great in this matchup and I still want to have access to all of my Burning Wish targets for the midgame. The cards that we need to try and beat that are concerning we already have answers for in our maindeck in the form of discard. It will require them to have multiple cards to beat us and their disruption will come from much different angles like graveyard hate, discard and counterspells, so bringing in sideboard cards to try and fight any of their disruption is just a losing battle because of how diverse it is, so as long as we play around what we can and use discard to clear the way it should be a solid win for us.
Game Play


