Maverick is a green white based deck that combines elements of aggression while being able to attack the opponent’s strategy. The draw to this deck is the flexibility in the deck list, being able to play cards like Green Sun’s Zenith along with silver bullets. This allows Maverick to have cards for most situations faced in legacy, and play the type of game plan they need to win a particular matchup. The main goal when playing Maverick is to cover the expected metagame with silver bullets while not destabilizing the core of the deck, and to have the capability of changing the strategy for different opponents. This means that Maverick will definitely have a game plan for when they play against storm based decks, and we need to have a plan as well. Maverick is a deck that was very popular, and one of the better decks in legacy for a while when Green Sun’s Zenith was printed in 2011. It was a tier 1 deck for a couple of years and preyed on Delver of Secrets strategies, but since then many cards were printed making this deck fall out of favor the last few years. Recently, however, people have been picking the deck back up, and having fairly good results last month with 3 in the top 16 of SCG Legacy Classic Atlanta, 1 in the top 16 of SCG Team Open Baltimore, and 1 in the top 8 of Grand Prix Seattle. This really surprised me, so I figured I better reevaluate our matchup.
How does Maverick matchup against TES?
Green Sun’s Zenith, Gaddock Teeg – This is what allows them to tutor for many of their silver bullets, but the only one we really care about is Gaddock Teeg. Being able to play “5 copies” of Gaddock Teeg is what makes this such a threat for us and something we need to be cautious of. Gaddock Teeg shutting off 2 out of 3 of our win conditions, Empty the Warrens and Tendrils of Agony, but still leaves Grapeshot. We would either need to answer the Gaddock Teeg with a bounce spell or just use Grapeshot. It’s not a lock, but certainly makes the game harder to win.
Thalia, Guardian of Thraben, Ethersworn Canonist – These are the cards that make turn two a critical turn. These cards will require an answer as it is very unlikely to win with one of these in play. Thankfully we have Cabal Therapy and plenty of answers if they were to resolve, but once resolved it will more than likely slow us down by a turn or two as we try and answer them. The raw speed of TES and not having to worry about counterspells means we can be explosive and try to combo off before these cards can be cast. We have several different angles to beat cards like these.
Wasteland – This is the reason why we have 2 basic lands in our deck and it is important that we realize that they are a Wasteland deck immediately, so we know how to sequence our fetches properly to not get locked out. This is where our experience with TES really comes through because not every hand may have the luxury to get basic Island or Swamp. We need to evaluate if we can afford to, or if we can just take the risk of them having Wasteland, so we can cast all of our spells. Another note is if our opponent does use a Wasteland then it will set them back a turn on casting Thalia, Guardian of Thraben or a Green Sun’s Zenith.
Zealous Persecution – Most lists now a days do play some kind of sweeper or an answer to Empty the Warrens, but occasionally they don’t, but if they do it’s usually Zealous Persecution, because it also deals with True-Name Nemesis. The threat of this makes cards like Empty the Warrens a liability, and there’s no real tell if our opponent could have something like this or not, but I always keep it in the back of my mind. The good news is they usually only play a couple of copies. They aren’t loaded up on 4 of them, so there’s still a good chance Empty the Warrens can win games.
Deck List
Main Deck
- 4 Burning Wish
- 4 Infernal Tutor
- 4 Brainstorm
- 4 Ponder
- 4 Gitaxian Probe
- 3 Cabal Therapy
- 3 Duress
- 1 Empty the Warrens
- 1 Ad Nauseam