With the recent banning of Gitaxian Probe and Deathrite Shaman people have been moving away from Grixis Delver for the more traditional version of RUG Delver. RUG Delver is a tempo deck that tries to use all of its resources to keep the opponent from gaining traction to set up their game plan, and then try to kill the opponent before they regain their balance. They do this by playing cards like Stifle and Wasteland to destroy lands, and cheap countermagic and removal to stop the opponent while putting on a fast clock. If you haven’t played legacy much the past couple years you may not have played against this deck, because of other Delver of Secrets decks being more popular, but this version of Delver is pretty different in how we approach the matchup compared to those other versions. It is important we adjust our deck and how we play to account for the banning, and people’s new deck choices if we want to be successful in this new meta.
How does RUG Delver matchup against TES?
Delver of Secrets, Nimble Mongoose – These are their primary creatures for applying pressure, and trying to end the game quickly. Delver of Secrets is a little better than Nimble Mongoose, because it usually gets to 3 power quicker. If their only clock is Nimble Mongoose it can give us a lot of turns to try and set up our combo and get our mana setup. One damage a turn is not very quick, so they will need to get Threshold or a second creature to have a meaningful clock.
Force of Will – One of the only hard counters that Temur plays and definitely a card we have to consider when making decisions. Force of Will is something we should all be familiar with playing against in legacy since lots of other decks also play it. Temur is no different, and we will often need a discard spell to try and win through it.
Stifle, Wasteland – This suite of disruption together hasn’t been too popular the last couple years, partially because of Deathrite Shaman, but for those of us that have been playing a while this isn’t new. Grixis and Sultai lists often don’t play both of these cards, but with RUG Delver back, it is time to prepare for this duo to return. Beating these cards is less about what cards we draw, but rather our skill in how we play them. Questions like “do I fetch to play around Stifle, but then they can Wasteland my duel” etc. are very tricky to navigate. The loss of Gitaxian Probe hurts us in this area, because we used to have full information knowing when to fetch, or is a dual land safe compared to having to get a basic. There aren’t any hard rules for this, but whenever they are tapped out if you can afford to fetch for a basic land then you should, because it plays around both of these cards. Also, note there are some hands where you can’t play around everything because of very few lands or color requirements, so knowing when you can afford to is a skill all in its own. Stifle plays two major roles against us, countering our fetch lands, but also countering the storm trigger on our win conditions. Just because you play around Stifle with our lands doesn’t mean we can ignore that card. We still need to answer it before we put a storm trigger on the stack.
Spell Pierce, Daze – Typically soft permission like these cards are not that good vs Storm because they can be played around quite easily with rituals or by taking a different line. Coming from RUG Delver though they are a little better than what they typically are, because of the land destruction aspect of the deck. When their goal is to choke you on mana then the value of soft permission skyrockets because it can be a lot harder to play around. Based on your land situation you may not even be able to afford to play around everything.
Deck List
Main Deck
- 4 Burning Wish
- 4 Infernal Tutor
- 4 Brainstorm
- 4 Ponder
- 2 Preordain
- 4 Thoughtseize
- 3 Duress
- 1 Empty the Warrens
- 1 Ad Nauseam